Albright, Howard: Klever Kard
Kodes ©1934 Unique Magic Studio, NY Softcover, saddle-stitched, 4.25x11", 34 pages |
Image courtesy eBay seller BatCountryBooks |
Comments: From the book, "In the first of many methods to be described, you will notice that the medium really does receive the mental impressions bit by bit, just as she discloses them, but the code for transmission of this information is so subtle and innocent as to escape detection by the most astute observer. The performer occasionally says "Yes" affirmatively - that is all! And even this may be eliminated, as you will see. "
Contents (from reprint found in Abbott's Anthology of Card Magic, page numbers are not as found in original):
1 Introduction
1 First Effect: performer shows spectator's in the audience face
up cards, and medium reveals each one
1 The Elimination Code - Chart No. 1
2 - Explanation
2 Method No. 1 Sound Transmission System
2 Signals and Responses For the Elimination Code - Chart No. 2
3 - Explanation
3 Method No. 2 Sound Transmission System: using other sounds
3 Method No. 3 Sound Transmission System: using deck noises
4 Method No. 4 Silent Transmission System: overview
4 - Head Signals Chart No. 3
4 Method No. 5 The Eyes
4 Method No. 6 The Hands
4 Method No. 7 The Body
5 Method No. 8 The Cigarette
5 Method No. 9 The Food
5 Method No. 10 Touch Transmission: physical contact
5 Method No. 11 another touch approach
5 Method No. 12 At the Card Table: touch
6 Method No. 13 The Palpitator or Plate Lifter
6 Method No. 14 A Thread
6 The Combination Code: using points of a compass
6 Method No. 15 Eye Signals
7 Method No. 16 Head Signals
7 Method No. 17 The Instantaneous Code: using fingers
7 - Suit Indicators Chart No. 4
8 Method No. 18 The Confederate Code
8 Method No. 19 The Group Code - Silent: for groups of cards
9 Method No. 20 The Group Code - by Sound
9 - Suit by Sound - Riffle Shuffle - Chart No. 5
9 - Group by Sound - Of Cut - Chart No. 5
9 - Card in Group - by Sound of Thumb Riffle - Chart No. 5
10 Long Distance Codes
10 Sequence Systems Method No. 21: method to reveal card chosen
when Medium is in another room
11 Method No. 22 The Bent Corner Code
11 Method No. 23 The Fooler - for Magicians
11 - Suit Code
12 Method No. 24 The Missing Card Code
12 Method No. 25 The Pellet Code: medium determines card selected
when just a message is sent
12 Method No. 26 The Nail Mark Code: variation of above
13 Method No. 27 The Card Case Code
13 Method No. 28 The Mentalist's Secret: the nail writer
13 Card Table Codes
13 Method No. 29 The Placement Code: location of object code
14 - Chart No. 8 Values by Position
14 Method No. 30 The Poker Player's Code: code for two partners in
poker
14 - Manner of Holding Cigar Chart No. 9
15 Method No. 31 The Kibitzer's Code: bystander's code
15 Suggestions:
15 - Marked Cards
15 - Learn Several Codes
15 - Other Applications
16 - Build You Own Code