Brown,
Ed: The Feints
and Temps of
Harry Riser ©1996 Edward Brown and Harry Riser, Pub. Kaufman and Greenberg Hardcover, no dj, 272 pages |
Image from Magicref |
Comments: Illustrated by Earle Oakes. Excellent book, entertaining to read. Includes not just cards, but several ball routines, Okito box, and more. Recommended.
Contents:
7 Contents
9 Foreword: by John Braun
10 Foreword: by Charlie Miller
11 Foreword: by John Thompson
12 Introduction: Ed Brown on Harry's conjuring
philosophy.
Includes a description of the Right Hand Top Palm
19 The Walnuts Trick: 3 walnuts to glass covered with can.
Requires one
rubber walnut. In three phases.
30 The Instant Speller: Card spelling with some estimations and
multiple outs
36 The Distraction Factor: Misprinted card becomes spectator's
selection; with an alternative opening
43 Two Coin Interlude Plus: Four phases - Two invisible coins
materialize in form of half dollar and copper English penny; coins
vanish and reappear; half vanishes, copper jumps, then silver
joins
copper; silver vanishes again, copper jumps, and a 2nd copper
appears
with the silver. No gimmick coins, but not easy.
52 Erdnase Aces and Quick Erdnase Aces: two ace cutting routines
52 Erdnase Aces
59 Quick Erdnase Aces: after the Aces are produced, the cut is
repeated
and the high cards of the same suit of one Ace are produced for a
royal
flush
62 SemiAutomatic Gambler: 10 Card poker deal in which the "Jonah"
card
determines the losing hand when it is used with nine other cards
(three
sets of three of a kind)
67 The Jumping Bean Coins: A Coins Across routine using four half
dollars and an expanded shell. To be performed on a close-up mat.
77 The Practice Deck: Double backed deck deals out 10 thru Ace of
Spades, then becomes normal. Can be used with a special gimmick
card
(described) or without it.
86 The Poker Lesson: a poker deal routine requiring only minimal
setup
and the look of being impromptu
96 Harry's Cups & Balls: A sit down table version
(requires
lapping) using a clever two balls ahead principle and ending with
three
final loads under the cups. Harry uses the Ross Bertram cups.
106 Flushed Aces: Aces turn into Royal Flush
112 The Legendary Five Ace Poker Hand: Three Poker hands variously
change in value. Uses principles from McDonald's Aces and requires
double-faced cards
120 Royal Flush Assembly: a variation of the above, but using the
5
cards of a Royal Flush
130 The Cap and Quarters: a version of the cap and pence with good
details on the switch and the ending ditch of the stack. Uses a
leather
cone, a wooden cone, and the stack gimmick.
138 Marked Cards and Dealer's School:
138 Harry's Marking System: described
142 Reading the Cards
143 Nail Writer Prediction: card prediction displaying the value
of a
delayed reading
144 Dealer's School: A multiphase routine with the story line of
the
"Dealer's School" final exam
150 Devilish Miracle Revisited: 2 cards are selected, one found in
a
packet of 5, then the card in the packet transposes with the one
left
in the deck
154 Ball, Cone, and Box Routine: A ball and cone routine that
also
incorporates an "Egg Vase", or in this case, a "Ball Vase",
although
other methods can be used in the routine if a suitable sized vase
cannot be found (Harry used a Morrison Pill Box). The cone is made
of
leather and is designed to fit the 1 3/4" ball.
166 Double Coincidence: Two cards are inserted into the deck by
the
spectators, and upon spreading the deck, the cards "found" their
mates.
168 Five Card Monte: a version of Dai Vernon's Seven Card Monte,
using
5 cards (requires one double face)
172 Copper Silver Gold Coin box routine: Utilizes an Okito box,
copper
English penny, half dollar, matching C/S coin, gold coin and for
the
climax, three more unique but similar sized coins (such as foreign
coins).
180 Crossed Hands Vanish Coin Box Routine: hands are crossed and
spectator asked which hand holds the silver coin. When opened,
both
coins have vanished and are back in the Okito box. Features
Harry's
Crossed-Hands Vanish (originally in M-U-M, May 1989). Uses Okito
box,
two silvers, one copper
187 Three Card Metamorphosis: A four card version of Marlo's
Quick
3-Way and an all backs addition (uses a unique double backed card
-
described)
194 Wild Homing Card: A packet trick. A Five causes three of four
Jokers to change to Fives, then revert to Jokers. The Five finally
leaves the Jokers.
202 The Purse Swindle: A Swindle demonstration where a gold
coin
in a purse changes to copper, then back to gold, and more. Uses a
larger coin purse (about 4" wide and with a 1 3/4" high frame and
a 3
3/8" deep leather purse).
211 Purse Jam: Used as a prelude to other coin and purse routines.
2
copper, 2 silver dumped from purse. 2 copper replaced, change
places
with silver. All 4 are placed back, and change to 4 copper
217 Cheating the Cheater: A stranger card in a poker hand causes
the
backs of the cards to change, until 5 different backs are
produced.
You'll need several different brands of cards to make this set-up.
226 Hofzinser Hole Card Transposition: Uses a "Transparent Card".
Although this might be hard to find, the trick was included to
show how
presentation and be used to make some "magician's moves" appear
natural.
229 The Close Up Miser: A coin to be vanished becomes two, then
three,
then four, when the magician remembers they were supposed to
multiply.
Uses just four half dollars.
233 Hornswoggled Revisited: Short change bill routine using
gimmicked,
real bills (this one will cost you $40!)
238 A Two Billet Test: Two mentally selected cards
are disclosed
on two billets
240 The Golf Lesson: A Billiard Ball routine. The multiplication
of one
golf ball to five, without the use of a shell, and also using
using
white, green and orange balls.
257 The Close-Up Billiard Ball Routine: a multiplying ball routine
using a standard set (Harry's were 1 3/4") and performed close up
and
no jacket required. Multiplications are done in front of the body,
and
not to the side.