Ed: The Feints
and Temps of
©1996 Edward Brown and Harry Riser, Pub. Kaufman and Greenberg
Hardcover, no dj, 272 pages
Image from Magicref
Comments: Illustrated by Earle Oakes. Excellent book, entertaining to read. Includes not just cards, but several ball routines, Okito box, and more. Recommended.
9 Foreword: by John Braun
10 Foreword: by Charlie Miller
11 Foreword: by John Thompson
12 Introduction: Ed Brown on Harry's conjuring philosophy. Includes a description of the Right Hand Top Palm
19 The Walnuts Trick: 3 walnuts to glass covered with can. Requires one rubber walnut. In three phases.
30 The Instant Speller: Card spelling with some estimations and multiple outs
36 The Distraction Factor: Misprinted card becomes spectator's selection; with an alternative opening
43 Two Coin Interlude Plus: Four phases - Two invisible coins materialize in form of half dollar and copper English penny; coins vanish and reappear; half vanishes, copper jumps, then silver joins copper; silver vanishes again, copper jumps, and a 2nd copper appears with the silver. No gimmick coins, but not easy.
52 Erdnase Aces and Quick Erdnase Aces: two ace cutting routines
52 Erdnase Aces
59 Quick Erdnase Aces: after the Aces are produced, the cut is repeated and the high cards of the same suit of one Ace are produced for a royal flush
62 SemiAutomatic Gambler: 10 Card poker deal in which the "Jonah" card determines the losing hand when it is used with nine other cards (three sets of three of a kind)
67 The Jumping Bean Coins: A Coins Across routine using four half dollars and an expanded shell. To be performed on a close-up mat.
77 The Practice Deck: Double backed deck deals out 10 thru Ace of Spades, then becomes normal. Can be used with a special gimmick card (described) or without it.
86 The Poker Lesson: a poker deal routine requiring only minimal setup and the look of being impromptu
96 Harry's Cups & Balls: A sit down table version (requires lapping) using a clever two balls ahead principle and ending with three final loads under the cups. Harry uses the Ross Bertram cups.
106 Flushed Aces: Aces turn into Royal Flush
112 The Legendary Five Ace Poker Hand: Three Poker hands variously change in value. Uses principles from McDonald's Aces and requires double-faced cards
120 Royal Flush Assembly: a variation of the above, but using the 5 cards of a Royal Flush
130 The Cap and Quarters: a version of the cap and pence with good details on the switch and the ending ditch of the stack. Uses a leather cone, a wooden cone, and the stack gimmick.
138 Marked Cards and Dealer's School:
138 Harry's Marking System: described
142 Reading the Cards
143 Nail Writer Prediction: card prediction displaying the value of a delayed reading
144 Dealer's School: A multiphase routine with the story line of the "Dealer's School" final exam
150 Devilish Miracle Revisited: 2 cards are selected, one found in a packet of 5, then the card in the packet transposes with the one left in the deck
154 Ball, Cone, and Box Routine: A ball and cone routine that also incorporates an "Egg Vase", or in this case, a "Ball Vase", although other methods can be used in the routine if a suitable sized vase cannot be found (Harry used a Morrison Pill Box). The cone is made of leather and is designed to fit the 1 3/4" ball.
166 Double Coincidence: Two cards are inserted into the deck by the spectators, and upon spreading the deck, the cards "found" their mates.
168 Five Card Monte: a version of Dai Vernon's Seven Card Monte, using 5 cards (requires one double face)
172 Copper Silver Gold Coin box routine: Utilizes an Okito box, copper English penny, half dollar, matching C/S coin, gold coin and for the climax, three more unique but similar sized coins (such as foreign coins).
180 Crossed Hands Vanish Coin Box Routine: hands are crossed and spectator asked which hand holds the silver coin. When opened, both coins have vanished and are back in the Okito box. Features Harry's Crossed-Hands Vanish (originally in M-U-M, May 1989). Uses Okito box, two silvers, one copper
187 Three Card Metamorphosis: A four card version of Marlo's Quick 3-Way and an all backs addition (uses a unique double backed card - described)
194 Wild Homing Card: A packet trick. A Five causes three of four Jokers to change to Fives, then revert to Jokers. The Five finally leaves the Jokers.
202 The Purse Swindle: A Swindle demonstration where a gold coin in a purse changes to copper, then back to gold, and more. Uses a larger coin purse (about 4" wide and with a 1 3/4" high frame and a 3 3/8" deep leather purse).
211 Purse Jam: Used as a prelude to other coin and purse routines. 2 copper, 2 silver dumped from purse. 2 copper replaced, change places with silver. All 4 are placed back, and change to 4 copper
217 Cheating the Cheater: A stranger card in a poker hand causes the backs of the cards to change, until 5 different backs are produced. You'll need several different brands of cards to make this set-up.
226 Hofzinser Hole Card Transposition: Uses a "Transparent Card". Although this might be hard to find, the trick was included to show how presentation and be used to make some "magician's moves" appear natural.
229 The Close Up Miser: A coin to be vanished becomes two, then three, then four, when the magician remembers they were supposed to multiply. Uses just four half dollars.
233 Hornswoggled Revisited: Short change bill routine using gimmicked, real bills (this one will cost you $40!)
238 A Two Billet Test: Two mentally selected cards are disclosed on two billets
240 The Golf Lesson: A Billiard Ball routine. The multiplication of one golf ball to five, without the use of a shell, and also using using white, green and orange balls.
257 The Close-Up Billiard Ball Routine: a multiplying ball routine using a standard set (Harry's were 1 3/4") and performed close up and no jacket required. Multiplications are done in front of the body, and not to the side.