Daniels,
Paul: You Don't
Have to be a
Kid to Pull a
Rabbit Out of a Hat; Magic for Adults ©1997 Paul Daniels & Barry Murray; Barricade Books, Inc. Softcover, perfect-bound, 105 pages ISBN 1-56980-119-3 |
Comments: I borrowed this book from my local library. A good selection of tricks for the beginning magician, along with good instruction, which is sadly so rare in most beginner books. A bit heavy on Card tricks for my liking.
Contents:
9 Glossary
11 Introduction (Paul Daniels): includes the linking paper clips
on
bill trick
13 Chapter 1 Why Magic?: essay on magic
15 Chapter 2
Anti-Stress
Play
Magic
15 The Irish Compass: The Chinese Compass with great Irish patter;
the
arrow never seems to point where it seems it should
18 One to Four Countdown: a puzzle that the spectator will have a
hard
time solving
18 The Seven Deadly Sins: Another coin puzzle
20 Ron - A Diversion: A birth-life-death trick
23 Chapter 3 Sales
Magic
23 Paul's Puzzle Box: optical illusion
23 Spirit Card: blank backed business card is colored with a
pencil to
reveal card selection
25 No Cards Mental Test: magician is able to determine card
selected
from two specially marked business cards (a deck of cards is not
used
in this effect)
26 Branded Tastes: magician determines which "drink" card was
chosen
from a stack of business cards
28 The Mentalist: a clever mathematical prediction
29 The Marvellous Magic Square: introduction
30 Instant Square: magician creates a magic square rapidly as soon
as
the spectator provides a number
31 Lucky Number Square: Magic square totals a number thought of
33
Chapter 4: A Magician In the
Office
33 Memo: a mathematical card trick all done in the spectator's
hands
35 £50 to a Penny: a double betcha
36 At the End of the Day: a heaven or hell paper fold
37 Calculating Magic: a simple calculator trick
37 Beat the Calculator: magician beats the calculator
38 Calcu-Puzzles: 7 puzzles for the calculator
39 Calcalendar: magician determines dates circled on a calendar
41 The Knight's Tour: magician completes Chess Knight puzzle from
memory
43 It's Not as Easy As You Think: Pencil Buttonhole trick
44 Just One of the Miracles We Do: Accomplice knows what card was
selected using clever non-verbal code
49 Chapter 5 Magic Out
to
Lunch
49 Rubber Spoon: optical illusion
49 Spoon Bender: another illusion
50 Think Tap: magician determines what object was selected by
spelling
it out
51 Rubber Dough: a bouncing roll
52 Better Than a Fortune Cookie: money in a roll
53 I'll Be Damned: coin penetrates a sheet of rubber
56 Chapter 6 Magic
After
Hours
56 If You Catch It, It's Yours: a betcha with a falling bill
57 Fancy That!: another betcha
58 Juggle: ping pong ball sticks to the nose
59 Money-Book: a gag with a checkbook of £5 notes
59 Finger Fun: a finger stunt that is hard for the spectator to
re-produce
61 Gelleresque: magician's match falls while spectator's doesn't
(good!)
62 Paul's Pendulum: an experiment in psychomotor response
63 Challenge Balance: magician can balance a matchstick
63 Second Strike: lighting a burnt match
64 No Smoking Cigarette: magician exhales smoke on only every
other
puff (danger! Smoking!)
64 Everlasting Ash: make everyone nervous with the ashes that
don't
fall from the cigarette
65 Crazy Stuff: a jumping handkerchief gag
66 It's Up His Sleeve: magician apparently explains how he uses
his
sleeves, but with a surprise twist (exposes some magic)
72 Chapter 7 Small
Wonders The
Art of Amusing Children
72 Fly Away Peter: a poem with vanishing papers on the fingertips
73 The Shooting Hanky: a stunt
74 The Invisible Hair: handkerchief controlled by invisible hair
(apparently)
75 Lulu: the ballet handkerchief
78 The Animated Mouse: a handkerchief fold comes alive
82 Thumb Stuff: stretching the fingers gag
84 Money Ring: another paper fold
85 The Flapping Bird: yet another paper fold
88 Chapter
8
Basic Card Handling
(no descriptions needed here)
88 Standard Dealing Grip
88 The Mechanic's Grip
89 The Riffle Shuffle
89 Retaining the Top Stock
90 Retaining the Bottom Stock
90 The Waterfall Shuffle
91 The Ribbon Spread
92 The Ribbon Spread Pick-Up
92 The Ribbon Spread Turnover
93 The Swing Cut
94 The Swivel Cut
95 Undercut and Glimpse
95 False Cut
96 The Charlier Pass
97 Top Card Force
98 Shuffle Glimpse
99 Gambler's False Cut in the Hands
99 False Riffle Shuffle Off the Table
100 Fanning the Cards
101 The Pressure Fan
102 Chapter 9 Miracles
at
the
Card Table
102 With a Borrowed Pack: spectator's card is found in the card
case
(no palming required)
105 The All Fair Miracle: Spectator and Magician each select three
cards from two packs, and the cards match!
109 Signed Coincidence: signed cards transpose to two halves of
the deck
112 Are You Sure?: Magician's effort to determine two spectator's
card
choices seems to go wrong
113 You Are Magic (Dai Vernon): A Four Ace revelation
117 Good Eye: a card revelation from behind the back to be done
with an
old deck
121 Perfect Poker: a Poker deal
123 The Master Cardman: Magician blends feats of deck memorization
(revealing 4 selections), bridge dealing, and a poker deal
127 Chapter 10 Card
Novelties
127 Spelling the Pack: rather than counting 52 cards, you can
spell the
names to validate a full deck
127 Odd Couples: King and Three match probability
128 Wind-Up: winding up the deck gag
129 Checking the Pack: another gag
130 Turn-Up: a quick stack to deal (in a one down, one under
fashion) a
straight sequence from Ace to King
130 Card-Players' Quiz: 15 puzzling questions for card lovers
130 Drop Challenge: Dropping cards into a hat
132 Turn-Up Challenge: a quick puzzle with three cards
132 The Thinking Card-Player's Puzzle: another puzzle using
language
and cards
132 The Perpetual Almanack or Gentleman's Prayer Book: a story to
go
with a stacked deck
138 Solutions: to the puzzled
139 Chapter 11 Six
Great
Card Tricks
139 Compulsion: the magician's prediction "compulsed" the
spectator's
choice
144 Half Cut Coincidence: two choices from a literally cut deck
(cut in
half) end up being both halves of the same card
147 The Crystal Gazer: spectator selects a card without looking at
the
face. A crystal ball is used to determine a card value, and the
selected card matches!
151 Telepathic Do As I Do: A Do As I Do routine performed under
the
table (with cards)
153 Dial A Miracle: card trick can be done over the phone
155 The Lie Detector: Whether he lies or tells the truth, the
magician
finds the spectator's card selection
159 Acknowledgments