DeLawrence, Geo. and
James Thompson: Modern Card Effects
and How to Perform Them ©1999 José Antonio González, Learned Pig Project |
Image courtesy e-Bay seller MagicCollectiblesPlus |
Comments: Compiled by
Geo.
DeLawrence and James C. Thompson (James Kater). Line Drawings and
B&W photos. "A book of interest to the amateur and the
professional, containing the cream of practical card effects,
together with some pet effects of the authors."
Contents (from book,
updated Apr 2018):
7 Introduction
10 Color Changes
10 - The Pass Change:
color change uses the Hermann Pass
10 = The Side Steal: useful for color changes and others
12 - Causing Two Cards to Change Color at the Same Time: Deck is
held
"cut" with the lower half outjogged so that two cards show. Both
cards
change color with a pass of the other hand
13 - A Quick Color Change: as one hand quickly jerks across the
pack
14 - Simplicity: using a palm
14 - The Finger Change: changes bottom card to top
15 - Double Change: uses a duplicate card
16 - A Sucker Move: slow color change
17 - The Thumb Movement: use of the thumb to tranfer a card
17 The Easy Steal: stealing one or more cards for later placement
on
the deck
19 An Easy Location: using a crimp
20 The Nonpareil Vanish: during some fan flourishes, the deck
vanishes
and is recovered
22 The Seven Card Trick: you will select the seven pile
23 The Sucker's Explanation: performer seemingly explains how a
trick
is done, but the card is not where the spectator expects
24 Another Sucker Gag: using the Quick Color Change to move
selection to bottom
24 The Sucker and the Aces: this effect relies on hiding some of
the
pips to make one card look like another; this worked okay with
older
cards that didn't have the numbers in the corners, but not so good
with
today's typical playing cards
26 A Cut Card Named By One of Audience: uses a confederate
26 How to Tell All The Red and Black Cards in the Deck: using a
clever
marking
27 To Name the Top Card in Three Packets of Cards: using the one
ahead
principle
28 Concentration: magician can determine two selections by means
of
a cleverly arranged packet of cards
31 Second Sight: magician stops the deal at the selected card even
though blindfolded
32 The Appearing Cards: selections are shuffled into pack which is
placed in a glass and covered with a handkerchief. Both selections
end
up appearing on the bottom of the deck (gimmicked cards)
33 Aces and Kings: Aces and Kings transpose (gimmicked cards)
34 The Eyes of the Joker: the Joker names the selections (stacked
deck)
35 Mental Telepathy: a simple force of four cards
36 Modern Cards to the Pocket: five cards are selected and are
found in
the magician's pocket
37 A Baffling Location: the deck is placed behind the back, and
the
spectator asked what number he wants the selection to be at. The
selection is found to be the appropriate number down
38 The Deceptive Location: similar to above, the selection is
found
behind the back (uses faked locator card)
39 Cards From the Pocket: performer is able to pull any card out
of his
pocket that is named with almost no hesitation (making a card
index)
40 The Count Down Trick: card is found at the selected number
42 Card Changed Under Foot: two selections traspose even though
they
are stepped on by two spectators (uses the Pass)
42 The Traveling Card: card lost in deck is found on top or bottom
as
the spectator desires; repeated again; then selection is found at
a
desired number from the top of the deck (Slip Pass, false shuffle,
etc)
43 What Number, Please?: through a good magician's choice, the
selection is found a number from the top as indicated by another
card
44 The Sensitive Location: a simple location using the "faked"
locator
card
45 The Turn-Over Cards: three selections end up reversed in the
deck
(the Pass and a turn-over sleight)
46 Seventeen Card Trick: spectator takes a packet of cards, and
mysteriously this number is increased by an amount predicted by
the
magician
47 Where Is It?: Three misses at finding the selection are made,
and
each miss placed on a card stand. The missed cards are
re-examined, and
each is now found to be the selection. As there are no duplicates,
it
is then found that only one card matches, and the other two cards
are
indifferent cards. (uses duplicates)
48 Transposition: cards travel one at a time from one packet to
another
50 Selected Card to Pocket: selection ends up in magician's pocket
(palm)
51 The Dividing Knife (DeLawrence): selections are lost in the
deck which is
shuffled and wrapped in newspaper. A knife is inserted in the
deck, and
it separates the two selections!
53 Stabbing Trick No. 2: another approach (using a forcing deck)
54 Stabbing Trick No. 3 (Thompson): yet another variation
55 Four Ace Trick: four Aces end up in a packet (uses double faced
cards)
57 The Simplicity Four Ace Trick: a four Ace trick using pure
sleight
of hand
58 Another Four Ace Trick: as above, but eliminates use of the
Pass
in one spot
58 Four Ace Trick Unique: Aces are inserted into separate parts of
the
deck, but are produced in a fan (no gimmicks)
59 Kater Four Ace Combination: Aces assemble in one pile
61 The Deceptive Four Ace Trick: Even though three piles are shown
to
have One Ace and three indifferent cards, the last pile ends up
with
all four Aces. No gimmicks, pure sleight of hand
63 Tarbell Four Ace Combination: Four Aces end up in one pile in
this
clearly gimmicked version
60 DeLawrence Four Ace Combination: a four Ace trick using a
cleverly built stand
67 The Traveling Ace: another parlor Ace effect using a gimmicked
cards and a stand (not for close-up)
69 Card in the Egg: selection is torn up and vanishes, to be found
in
an egg. Uses a card wand if available, or provides an alternative
approach
71 The Telephone Card Trick: selection is determined by a
confederate
over the phone
73 Practical Card Mind Reading: various approaches discussed
75 Rising Cards in Audience: selection rise in the deck even
though
performer is in the midst of the audience (uses IT)
77 The Avaricious Spider: a tissue "spider" eats the pips off a
card
one by one and the pips end up on the previously blank tissue
(uses
color changes for the pip eating and a switch for the tissue)
78 Modern Relocation: three cards are selected and marked; one is
revealed on stage, but the other two are delivered by a telegram
delivery!
79 The Ghosts of the Cards: four ideas for "discovering" forced
selections for the stage performer