DeSouza, Marc & David Acer (editor): DeSouza's DeCeptions ©2001 Camirand Academy of Magic, Canada Hardcover, w/dj, 142 pages ISBN: 1-895609-46-1 |
Image courtesy e-Bay seller Bhisma |
Comments:
Photographs
by Guy Camirand. Also has an accompanying performance only video
available.
Contents:
7 Foreword: Marc DeSouza: with observations on performing
17 Chapter 1: Miniature
Bowling Ball from Briefcase
17 Effect: two sponge balls produced from a tiny briefcase, and
then a large steel ball
20 Slydini's Put-And-Take Theory
21 Comments: some source information
21 The DeSouza Two Ball Routine: a brief routine with the two
sponge balls
23 Chapter 2:
Picasso's Bill
23 Effect: borrowed bill morphs to a mis-made bill and back
27 The Meltdown Change
31 The "Morph" Moment (Kevin King)
33 To Show the Bill on Both Sides
34 Stealing Away the Gimmick
35 Comments: a couple of bill change references
35 Check, Please (David Acer): idea for restaurant workers
37 Chapter 3: Twin
Transpo X 2
37 Effect: signed cards appear in wallet, transpose, and change to
a single card signed both sides and a double backer
39 Riffle Force
40 K.M. Move (Kardyro/Marlo)
42 Swing Cut Side Steal
45 Tabled Two Card Monte Turnover
46 Two Card Monte Turnover (J.N. Hofzinser)
47 Comments: Jay Sankey's defusing the gimmick theory, other
references
49 Chapter 4:
Collection Agency
49 Effect: three selection appear between four face-up Aces
53 Kelly Bottom Placement/Ovette Master Move
55 Comments: handling tip
57 Chapter 5:
Copper/Silver My Way
57 Effect: a copper & silver coin routine in the spectator's
hand and using a C/S coin
60 Shuttle Pass
62 Comments: performance tips
65 Chapter 6: Snowflake
65 Effect: a cigarette paper is cut with scissors and transforms
into a paper snowflake
69 Cigarette Pellet Switch
70 Comments: handling tip and a reference
71 Chapter 7:
Quad-Ringle Plus
71 Effect: borrowed finger ring and string, with ring vanish to
card case
74 Phase 1 - Ring Move #1 (Ray Grismer)
76 Phase 2 - Thumb Ring
79 Phase 3 - Ringer (Scotty York)
81 Phase 4 - The Hunter Bow Knot
85 Phase 5 - Ring in Card Case (Peter Kane)
86 Comments: references
89 Chapter 8:
Shapeshifter
89 Effect: instant card change at the fingertips
92 Shapeshifter Deluxe (Steve Beam)
93 Shift Happens (David Acer)
93 Comments: references
95 Chapter 9: I'd Give
My Right Arm To Be Ambidextrous
96 Effect: Aces to pockets twice
97 Bluff Shift (Derek Dingle)
100 The First Ace - Push-Through Angle jog
101 The Invisible Turnover Pass (Fred Braue)
103 The Second Ace - Two-As-One Push (Cliff Green)
104 Diagonal Palm Shift (S.W. Erdnase)
106 The Third Ace
107 The Final Ace
108 The Instant Repeat
109 Comments: tips on performance
110 The First Ace Revisited (David Acer)
111 Chapter 10: The
Cover Change
111 Performance: face-up card change
113 Chapter 11: Die Of
Destiny
113 Effect: a blank die is used to eliminate cards, leaving the
selection; uses a special deck
119 Comments:
119 - Ambidextrous Destiny: idea to combine with "I'd Give My
Right Arm"
119 - Ambidextrous Destiny Plus: combine with "Quad-Ringle Plus"
119 - reference
121 Chapter 12: Social
Climbing
121 Effect: Ambitious Card Routine, with Card to Wallet
122 Part I A Classic Beginning
123 Part II The Double Lift Build-Up (Verne Chesbro)
124 Part III Upwardly Mobile (Eric Anderson)
126 Part IV Facing Ambition
127 Part V Facing Ambition a Little More Slowly
127 Part VI For The Unambitious (Ed Marlo)
128 Swing Cut
131 Part VII The Card to Wallet
133 Comments: tips, references
135 Bonus: Shell-Act
135 Effect: two climaxes to Gary Ouellet's Supershells three
shell game routine; Gary's routine is not described. Use a pea-can
and a Squash gimmick
137 Part I The Hand Is Quicker Than The Eye
138 Part II The Sting
138 Part III One Armed Charlie
139 Part IV The Challenge Transposition
140 Part V The Pea Can
140 Part VI The Vanishing Shotglass
140 The Vanishing Shotglass