Fulves,
Karl: Self-Working
Card Tricks ©1976, Published by Dover Publications, Inc. Softcover, perfect-bound, 5.5x8.5", 113 pages ISBN: 0486233340 |
Image from Dover Publications |
Comments: Illustrations by Joseph K. Schmidt. 72
self-working card tricks. Nice mix of simple and
complex effects.
Contents:
1 Card Locations
1 No-Clue Discovery: Cards dealt one at a time, magician knows
when
spectator's chosen card reached
4 A Sporting Proposition: Same principle as above, magician
promises
next card turned over will be spectator's card
6 Spello: Spelling to location of chosen card
8 The Lazy Magician: Spectator does all the work except for single
cut
9 Trapped: Chosen card appears face down between two face up Aces
10 Whispering Joker: Joker whispers location of two chosen cards
12 Impromptu Card
Routines
12 Any Deck, Any Time: Spectator's card found even though they
shuffle
13 Mental Mates: Two decks with different back colors, magician
and
spectator choose same card
15 Deuces Wild: Spectator signs faces of four Deuces, chooses one,
mixes them. Magician names chosen Deuce.
17 Rapid Transit: Two chosen cards change places.
19 Z-Ray: Card is chosen, has mystery symbol drawn on it. Magician
deals cards one at a time, stops just before dealing symbol.
21 Matching Matches: Two spectators choose unknown number of
matches
from pile. Magician shows cards, asks spectators to remember cards
in position equal to number of matches. Magician reveals both
cards at
once.
22 The Magic 13: Based on the same principle as above, but
spectators
choose numbers that add up to 13 instead of matches.
24 Poker Deals
25 Lesson In Larceny: Spectator deals themselves a straight.
26 Automatic Poker: Written prediction matches hand spectator
deals
themselves. Magician's hand beats spectator's.
28 Naming the Aces: Magician allows spectator to shuffle cards and
then
names order in which Aces will appear going through the deck.
29 The Three Jacks Deal: A series of three card hands are dealt
between
spectator and magician culminating in three Jacks for magician.
31 Cutting the Aces: Spectator handles cards and deals four piles.
Top
card in each pile is King, second card down in each is Ace.
33 The Bridge Hustler: Spectator shuffles deck, magician removes
all
Clubs, spectator deals three hands, all Diamonds in one hand,
Hearts in
another, etc.
34 Aces Up: After several shuffles, Aces wind up on top.
35 Poker Expert Outdone: Mediocre hand changes to Royal Flush, but
Ace
has different colored back.
38 Coincidence Tricks
38 Do As I Do: Using different decks spectator and magician choose
the
same card.
39 The One-Deck Version: Same as above but only one deck is used.
40 Child's Play: Two cards chosen, two piles dealt simultaneously,
chosen cards same number of cards down in each pile.
41 Unseen Powers: Spectator and magician chose cards which turn
out to
be same suit.
43 Double Disclosure: Similar to Child's Play but two spectators
handle
cards.
44 Ultra Coincidence: Similar to Do As I Do but different method.
46 Mental Magic With
Cards
46 The Card Revealed: Spectator thinks of number, counts that many
cards down in deck and remembers card. Magician reveals number
chosen
and shows selected card on top of deck.
47 The Haunted Name: Spectator initials back of card, buries it in
deck. Magician looks at faces, initials one. Both initials on same
card.
48 Thought Speller: Card thought of by one spectator is found at
number
thought of by another.
49 The Duplex Mind: Two selections revealed with help of mystic
amulet.
51 Pre-Figured: Magician chooses card. Spectator thinks of any
non-face
card, does some simple computations based on value. Final
total is two-digit number. Value of spectator's card first digit,
magician's second.
52 Three On A Match: Three spectators choose card from packet.
Packet
spread to show all red except one. All three spectators chose
black card.
54 Computer Mind: Spectator thinks of card, moves cards from top
to
bottom of deck depending on value, magician names card.
55 The Stop Trick: Spectator's card found using number merely
thought
of by another.
56 Sensitive Fingertips: Spectator shuffles deck, magician places
it
behind back, names top six cards without looking.
57 Think of An Ace: Spectator thinks of an Ace, finds it in deck.
Magician names Ace without touching cards.
58 Pocket Prediction: Prediction card selected by magician twin to
chosen card.
59 Psychic Magnet: Rising card effect.
61 Fate #1: Dice used to determine how many cards to deal, top
cards of
two packets dealt are both Jacks.
62 Fate #2: Spectator rolls dice, deals cards based on total.
Chosen
card's value matches number on one die selected before dealing.
63 Double Prophet: Two sealed predictions of selected cards are
correct.
66 Test Conditions
66 Blind Dice #1: Spectator rolls dice to determine chosen card.
Magician immediately finds it.
67 Blind Dice #2: Same as above but with three dice instead of
two.
68 Hocus-Pocus: Magician removes selected card from three in
spectator's pocket.
70 Out of Sight: Magician removes card from deck without looking.
Matches chosen card.
71 Long Distance: Spectator's chosen card named over phone.
72 The Phone Miracle: Another phone trick with different method.
74 A Card and A Number: Card chosen by one spectator appears at
number
chosen by another.
75 Magic By Proxy: Spectator chooses card, phone rings and number
of
rings tell where card is in deck.
77 Signed, Sealed And Delivered: Card predicted in advance via
mail.
79 Strange Secrets: Effects using a "stranger" card.
79 Impossible Location: Spectator's card travels to pocket ...
twice.
81 Slim Chance: Spectator's card only one in deck with different
back.
82 The Blue Phantom: Two selected cards found, second one has
contrasting back color.
84 It's In The Bag: Cards and case dropped into bag. Chosen card
inside
case.
86 Revelations
86 The 3 1/2 of Clubs: The "1/2" refers to a half dollar found
along
with card.
87 The Geiger Counter Card Trick: Card run along ribbon spread
makes
clicking noise, gets louder near selected card.
89 Opposites Attract: Spectator selects four cards from packet of
eight. In each case, a King is paired with a Queen.
90 60 Seconds Flat: Spectator's card turns face up in middle of
deck.
91 Personality: Spectator shuffles packet, magician predicts ratio
of
face up to face down cards.
92 Jumping Joker: Joker visibly pops out as the deck is riffled.
Below
it is the selected card.
94 Calculator Cards: Spectator's card turns up exactly six and
three
quarters from the top.
95 Process of Elimination: Cards squared with deck push other
cards out
other side. Eventually only the spectator's card is left.
97 The Joker Knows: Joker used to find spectator's card eventually
turns into it.
98 The Controlled Cut: The spectator cuts to the seven of hearts,
selected card seven cards down.
100 Miracles With
Cards
100 Follow the Leader: Three red cards and three black cards
change
places.
103 Mental Miracle: Spectator's card located without looking.
104 Twins: Two decks, two selections, two Jokers change into
selections, which match.
106 O. Henry Card Trick: Magician predicts spectator's card, shown
to
be only red card in packet.
107 Astro Twins: Spectators switch places, so do their cards.
109 Topsy-Turvy: Two chosen cards reversed in deck held by
spectator.
111 Quick As A Wink: Deck thrown from one hand to the other leaves
behind three cards: both black aces with spectator's chosen card
between them.