Charles Gilbert: Endless Mirth and Amusement
Gilbert, Charles: Endless Mirth and Amusement
©1874 Charles Gilbert, Dean & Son, London
Hardcover, no dj, 263 pages
Charles Gilbert: Endless Mirth and Amusement
Image courtesy QuickerThanTheEye

Comments: "A Capital and Clever Collection of Mirthful Games, Parlour Pastimes, Shadow Plays, Magic, Conjuring, Card Tricks, Chemical Surprises, Fireworks, Forfeits, Etc." Illustrated by George Cruikshank and others.

Contents:

I Preface

1 Mirthful Games and Parlour Pastimes
3 Introduction
5 The New Game of The Dancing Sailor
8 The Game of the Tournament
8 The Game of the Blind Postman
10 The Game of Buff
11 The Game of Concert
11 The Game of Frog in the Middle
11 The Game of the Black Mask
12 The Game of the Guessing Blindman
13 The Game of Coddem
14 The Game of Black-Cap and Red-Cap
15 The Game of Adjectives
16 The Game of bouts Rimes
18 The Game of Twisted Words
19 The Game of the Family Coach
20 The Talk
25 The Game of the Stage Coach
26 The Game of the Old Soldier
28 The Game of the Ten Birds
29 The Game of the One Syllable
30 The Game of the Sea and Her Children
30 The Game of the Five Vowels
31 The Game of the Giantess
32 The Game of the Wild Beast Show
32 The Game of Trussed Fowls
33 The Game of Birds, Beasts and Fishes
33 The Game of "They Can Do Little Who Cannot Do This, This, This"
34 The Game of The Mouse In Master's Barn
34 The Game of Malaga Raisins
35 The Game of Evasion
37 The Game of Earth, Air, Fire, and Water
37 The Game of the Huntsman
38 The Game of the Flour Merchant
39 The Game of "How Do You Like It?"
40 The Game of Cross Purposes
41 The Game of the Horned Ambassador
42 The Game of My Lady's Toilet
42 The Game of Consequences
43 The Bouquet
44 The Game of the Birdcatcher
47 The Game of the Sportsman
47 The Game of Twenty Questions

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1 Conjuring, Magic and Mystery
3 Introduction
4 A Few Hints
5 Palming
5 The Mysterious Bag: general description of an egg bag
6 The Magic Box: a production box briefly described
7 Eating a Candle After Lighting It
8 The Magic Thread: burnt thread still holds a ring
8 The Magic Watches: borrowed watch stops or goes at your command
9 Confederates: on the use of confederates
10 Piercing a Hole Through the Nose
11 Magic Coins: sleeving
12 The Vanishing Sixpence: using wax
12 The Transposable Pieces: coin transposition using two Copper/Silver coins
13 The Disappearing Sixpence: wax and handkerchief
13 To Produce Feathers From a Handkerchief
14 The Lost Sixpence: using a pull
15 To Pass a Tumbler Through a Table
15 To Change a Sixpence Into a Half-Sovereign: paper-fold
16 The Penetrative Coin: coin penetrates handkerchief
16 The Magic Seed Box: bird seed appears or vanishes in a pill-box
17 The Magic Cups: a cup of seed transposes with an empty one
17 The Animated Coin: borrowed sixpence moves about
18 To Tie a Knot in a Handkerchief Which Cannot be Drawn Tight
18 To Tie A Quantity Of Knots In A Handkerchief, Which By Merely Shaking Shall Become Unloosed, And the Handkerchief Restored to its Original State
20 The Vanishing Doll
22 The Magic Halfpenny: coin vanishes in a box to appear elsewhere
23 Conjuring a Ring: borrowed finger ring vanishes from a glass to be found in a box
24 To Pass a Shilling Into a Ball of Worsted
25 The Restored Ribbon: cut and restored
25 Magic Cigar-Case: the drawer box described
26 The Twenty Shillings Trick: coins taken away from spectators reappear magically
27 To Make a Shilling Disappear From a Handkerchief
27 The Wizard's Chain: brief description of the Linking Rings
28 The Magic Dice: a large wooden die penetrates a hat
29 A Piece of Tape Cut Into Four Parts and Made Whole By Command
30 The Miraculous Shilling: coin in nest of boxes
31 The Magical Wedding Ring: ring vanishes to be found on a cane
32 The Invisible Springs: rings come off a rope held by spectators
33 A Piece of Money, or a Ring Made to Escape From a Box Without Being Touched
33 The Magical Cash-Box or Money Made to Fly: how to construct a box to make coins appear
35 Out-Conjured: story of a magician bested at his own game
35 To Command Seven Halfpence to Pass Through a Table
36 The Inexhaustible Box: how to make a production box
37 The Mixed Wine Separated: liquid trick with special decanters
39 Magic Washing: using a table well
39 The Magic Vase: for rising cards
40 Magic Pancakes: baked in a hat
41 To Bring Pigeons From a Hat Borrowed From One of the Audience
42 The Inexhaustible Bottle: liquids appear from empty bottle
43 The Wonderful Bottle That Pours Forth Alternately Wine and Fire
43 To Cut Into Pieces a Handerchief and to Make It Whole Again
44 To Burn a Lady's Handkerchief and Make It Whole Again
45 The Magic Cannon Ball: large cannon balls appear in borrowed hats
46 To Light a Hundred - or less - Candles b a Pistol Shot
46 The Great Gun Trick: using mercury!

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1 Shadow Pantomimes
3 Introduction
5 General Directions
9 Shadow Buff - or Who's Who?
11 The Dentist - or Tooth-Drawing Extraordinary
14 Amputaiton Like Winking - or the Marvellous Reviver
19 Jocko - or the Mischievous Monkey
28 Regular Hash - or the Boarding House Conspiracy
34 The Madcap Barber, or The Unfortunate Victim

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1 Ninety-and-Five Forfeits
3 Introduction: forfeits are challenges the members must take on
5 95 Forfeits: through page 22

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1 Fireworks and Chemical Surprises
3 Introduction
4 A Few Hints
5 Tools, Materials, Etc. Required
6 Materials
7 Rockets
17 The Horizonal Wheel
23 Chemical Surprises
30 Apparent Anomaly in Chemical Affinity
30 To Make Soap - Example of Affinity
31 To Decompose Soap
31 Divisibility of Sulphate of Iron
32 Repulsion - Steel and Water
32 Repulsion - Mercury and Glass
32 Attraction between Mercury and Gold
33 To Transform a Piece of Loaf Sugar Into a Lump of Charcoal
33 Charcoal Formed Without Fire
34 Lime Formed By Breathing
34 Singular Effect of Laughing Gas
36 How to Make Laughing Gas
37 To Produce a Solid From Two Liquids
38 To Make Two Solids From a Liquid
38 To Make Test Papers
39 To Change the Colour of Flowers
40 Purple, Green and Scarlet, Produced From a Blue Colour
40 To Show The Effect of Alkalies and Acids on Colours
41 Fire In Water
41 To Test the Purity of Water
42 Experiments in Crystallization
43 Artificial Mineral Baskets
44 Rapid Crystallization
44 Apparent Transformatin of Iron Into Copper
44 Beautiful Appearance of Hoar Frost
45 To Make Fusible Spoons
45 Curious Property of Burning Camphor
46 To Test the Purity of Steel
46 To Make Artificial Fire Balls

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1 Sleight of Hand And Other Tricks With Cards
3 Introduction
4 A Few Hints
4 How to Make The Pass
5 How to Force a Card
6 Shuffle Cards So As to Always Keep a Certain Card at the Bottom
7 To Keep a Certain Card Four or Five from the Bottom
8 - The Long Card
8 - Pricked Cards
8 Finishing a Trick
8 - The Nerve Trick: all cards fall except selection
9 - The Amazement: variation
9 - The Turn Over: selection turns face up
9 To Tell the Colour on the Face of Cards From Looking at the Backs
10 To tell Three Cards placed Side by Side, which have
been turned Upside Down.
10 To Produce a Particular Card without Seeing the Pack
11 The Court Cards Always Together
11 To Discern One or More Drawn Cards
11 To Name several Cards which have been Drawn out of a Pack which has been Divided into Two Heaps
12 To find a Certain Card after it has been Shuffled in the Pack
12 The Window Trick
12 To Name a Card without its being Seen
13 To Name a Card drawn without Seeing it
13 The Card Found out by the Point of the Sword
13 Of Two Rows of Cards to tell the One which has been Touched
14 To tell the Names of all the Cards in the Pack before you see them
14 To tell the Court Cards by Feeling, and without Looking at them.
15 To tell the Number of Cards by the Weight
15 Another Method to tell a Card by its Weight
15 The Circle of Fourteen Cards
16 The White and Black Sailors
17 To place Four Knave Cards one upon another, so that the Upper Half of each Card only is Visible
18 Cards In Couples
18 The Confederate Cards
19 Hold It Fast
20 The Royal Emigrants
20 Gathering Of The Clans
20 The Queens Digging For Diamonds
21 To Call Any Card In The Pack
22 A Card Thought Of By One Person To Be Found In A Part Of The Pack Named By Another Person
23 Name The Cards In The Pack And Yet Never See Them
24 To Guess A Card Thought Of
25 To Place Twelve Cards In Such A Manner That You Can Count Four In Every Direction
26 To Tell The Number Of Spots On The Bottom Cards Laid Down In Several Heaps
27 To Guess The Spots On Cards At The Bottom Of Three Packets, Which Have Been Made By The Drawer
27 To Tell The Numbers Of Two Unseen Cards
28 To Ascertain The Number Of Points On Three Unseen Cards
28 To Show A Card That Has Been Taken Notice Of
29 The Magical Trio
29 To Transform A Card Which Has Been Seen Into A Different One
30 To Pass a Card from ihe Top to the Bottom of the Pack
31 To Pass a Card through the Table
31 The Shifting Card
32 To Guess The Cards Which Four Persons Have Fixed Their Thoughts Upon
32 To Guess The Cards Which Four Persons Have Fixed Their Thoughts Upon
33 Of Twenty-Five Cards Laid In Five Rows Upon A Table To Name The One Touched
33 The Card Discovered By The Touch Or Smell
34 To Make Two Cards Come Together
34 The Affectionate Card
34 To Name The Cards Of A Pack Concealed Under A
Handkerchief
36 The Card Under The Hat
37 The Card Discovered Under The Handkerchief
37 To Tell The Name Of A Card Thought Of
38 The Knaves And The Constable
39 To Bring A Card Which Has Been Thrown Out Of The Window, Or Burnt, Into The Pack Again
40 The Dishonest Servant
42 The Card in the Egg
44 The Slipped Card
44 The Nailed Card
45 A Card Nailed To The Wall By A Pistol-Shot
46 To Name The Whole Pack Of Cards With The Backs Towards You And To Sort Them, After Being Cut Any Number Of Times, By The Mere Act Of Dealing Them In A Row
48 To Guess Which Of Twenty-Four Cards Have Been Noted
49 The Divining Card
49 To Transform Four Kings Into Four Aces, And Afterwards Into Blank Cards
50 To Transform The Three Of Clubs Into The Deuce, The Five Of Spades Into The Four, Etc.
50 The Cards Changed By Word Of Command
51 The Magic Slide, Or To Make A Card Disappear In An Instant
52 The Convertible Aces
52 To Make Cards Become Anything
54 The Metamorphosed Cards
56 To find in a Pack put into the Pocket several Cards which have been freely Selected by the Audience
56 To tell how many Cards a Person takes out of a Pack, and to specify each Card
57 To tell the Names of the Cards by Weight
59 The Four Transformed Kings
59 Ten Cards being arranged in a Circle, to tell that which any one Thought of
60 To Tell The Card That May Be Noted
61 The Fifteen Thousand Livres
62 The Trick of Thirty One
63 The Magic Opera-Glass
64 To Produce a Mouse From a Pack of Cards
64 The Card In the Nut
65 The Card In The Opera-Glass
65 The Card In The Pocket Book
66 The Cards Changed In the Tea-Caddies
66 The Card In A Mirror
67 To Show A Card That Has Been Touched Without Your Seeing It


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