Comments (Lybrary.com): "This is by far the best ebook on
self-working card tricks. From the author of Card College, the
most acclaimed course on sleight-of-hand card magic, comes Card
Light, Roberto Giobbi's first text focused entirely on professional
caliber card tricks requiring no manipulative skill...Card College
Light is in a class apart from other ebooks that focus on
card tricks. When it comes to artistic
staging, communication and psychology—other books seldom even
such concepts. Card College Light strives to remain as simple as
possible, yet to identify concepts and to open doors that put
sleightless tricks into the context of artistic and utterly baffling
card magic. Although other ebooks consider the same type of
their approaches to it are quite different from Giobbi's...Giobbi
brings his widely respected talents as both teacher and full-time
performer to bear on the topic of learning and performing
card magic, giving the reader all the tools necessary for a
professional-quality performance. The tricks he has selected range
time-tested classics to little-known modern miracles by world
and are taught with a thoroughness that includes psychology,
presentations, scripts and invaluable performance tips."
The Presentation of Sleightless Card Tricks
1 Routine 1
3 T.N.T. The magician reveals two cards chosen in a way that would
seem to make this utterly impossible.
9 Intuition. Through the power of intuition, two spectators are able
to separate the shuffled deck into red and black cards.
14 The Telephone Trick. The performer’s medium is called and is able
to discern over the telephone the card freely selected from a
19 Routine 2
21 Thot Echo. Someone selects two cards under the fairest
and the magician succeeds in finding them.
27 Royal Flush. Ten cards randomly chosen by a spectator are
thoroughly shuffled by him and then dealt into two poker hands. The
magician’s hand is shown to be a royal flush!
35 The Waiwiki Shuffle. A subconsciously controlled swing of a
pendulum reveals to the performer the identity of a chosen card.
39 Routine 3
43 Fingertip Sensitivity. The magician guesses the actions a person
performs with a packet of cards under the table.
49 Muscle Reading. Someone chooses any card, then shuffles it
thoroughly into the deck. Thanks to the magician’s ability to read
person’s unconscious muscle impulses, he is able to successfully
57 The Lie Detector. Someone notes a card and shuffles it back into
the deck. She next takes seven indifferent cards, keeps them hidden
calls their names to the magician; but for one of the indifferent
she calls the name of the card she selected. Because the magician
possesses the sensitivity of a lie detector, he is able,
as it may seem, to discover the woman’s card!
63 Routine 4
67 The Circus Card Trick. After the audience has become convinced
the performer has failed to find a selected card, he manages to save
the situation in a surprising and amusing way.
76 The Fingerprint. A freely chosen card is replaced in the deck by
the spectator, under the strictest conditions. In spite of this, the
magician is able to find the card by means of the “fingerprints”
81 Magical Match. The magician twice determines, in an inexplicable
manner, the exact number of cards the spectator has cut from the
87 Routine 5
93 Cards Never Lie! Someone selects a card and shuffles it back into
the deck. The magician asks three questions about the card, and his
subject either lies or tells the truth. Nevertheless, the performer
able not only to ascertain the chosen card, but he also immediately
produces the other three cards of the same value!
100 Digital Dexterity. A chosen card is shuffled back into the deck
the person who selected it, and the deck is placed into the
pocket. With seemingly unbelievable dexterity, he is able to fish
chosen card out of the deck!
104 Think Stop! Someone freely selects a card, then shuffles it back
into the deck. Nevertheless, the magician is able to find the card
through that person’s silent thought-command alone.
105 Routine 6
111 Card Caper. Two spectators each select a card from a deck that
they shuffle themselves. They further shuffle their cards back into
deck. Nevertheless, the magician is able to find both spectators’
in an astonishing manner.
118 In the Hands. Someone from the audience shuffles a deck of cards
and remembers two of them, which he himself loses back into the
In spite of these impossible conditions, the magician is able to
both noted cards.
122 Back to the Future. The magician transports himself into the
future, memorizes what happens there, returns to the past, and then
predicts the occurrence in the present: a confusing story with a
127 Routine 7
129 Manto. The magician writes a prediction and places it inside the
card case, which a spectator guards. An audience member and the
performer mix the cards face up into face down, throwing the deck
a chaotic condition. Nonetheless, the prediction states how many
lie face up and how many of those are black and how many red!
136 Vernon’s Miracle. The magician finds a card selected under the
fairest conceivable conditions.
141 That Is the Question. The magician asks no questions, yet he
answers them while guessing and finding a freely and fairly
145 Afterword A list of recommended books on card magic.
147 Notes Further background on the tricks.