Green, J.H.: Gambler's Tricks With
Cards, Exposed and Explained ©1868 Dick & Fitzgerald, NY Softcover, 114 pages |
Image courtesy eBay seller JayandLefty |
Comments: Contains information on spotting cheats at
gambling, as well as some magic tricks
Contents:
7 Chapter I
7 Invention of Cards
8 Mysterious Trick of Thiry Six Cards - Telling the Card You Look
at Without Seeing the Pack
9 To Tell a Card Thought Of
9 Three Jacks as Thieves, Caught by a King as a Policeman
10 To Burn a Card and Find It in a Watch
11 How to Shift Cards
11 The Four Associates
12 To Make a Card Jump Out of the Pack
12 How to Change Cards to Pictures
14 Chapter II
14 All Fours
14 - Laws of the Game
15 - Rules of Playing
16 - Deceptions Used in the Game of All Fours
24 How to Hold Four KIngs In Your Hand and by Words Seem to Change
Them Into Four Aces and Afterward to Make Them All Blank Cards
25 Chapter III
25 Dog Loo - Or the Way They Play it on Red River
26 A Trick Played by the Peter Funk Brokers of New Orleans
27 How to Nail a Card to the Wall by a Pistol Shot
29 The Way to Change a Card by Words
30 To Make a Card Which a Person has Drawn Dance on a Wall
30 To Change a Card Locked Up in a Box
31 To Tell the Names of All The Cards in the Pack Before You See
Them
33 Chapter IV
33 Game of Whist
39 Stealing Out Cards and Palming
40 Playing by Signs
40 Marking Cards
41 Playing Three Against One
44 Chapter V
44 Gamblers' Pretended Witchcraft Exposed - Or the Way to Tell the
Card You Think Of
46 The Forced Card Trick Exposed
46 Bending, Shifting, Turning, Stealing, etc.
47 The Three Jacks "In a Horn"
47 The Game of Thimbles, Alias Little Joker, or the Best Two In
Three
48 The Trick of Twenty One, or the Fascinating Game or Trick
Invented and Played by Dr. Bennett, Alias Charles James Fox, of
England
49 Dropping the Pigeon
52 Chapter VI
52 Eucre
55 The Ten Duplicate Cards
56 Tricks in Horse-Racing, or the Gourd Game as Played in Kentucky
58 How to Make the Card Chosen Catch in a Man's Teeth
58 Jack Tar's Prayer Book, or the Pack of Cards
61 Chapter VII
61 Peter Funks
64 The Old Grandmother's Trick - Pug Ugly, or the Man That Told
Ages
68 The Card in the Egg
69 The Charmed Twelve
70 To Tell the Card Thought of in a Circle of Ten
71 Chapter VIII
71 Poker or Bluff
72 Examples in Three-Handed Poker
73 Two-Handed Poker
73 Cutting, Shuffling, Cutting
74 Signs or Itoms
77 Table With The Hollow Egg
78 Spring Tables, Pulleys, etc., Theor Biters Bit
80 General Remarks
81 Pop-Gun Trick With Cards
84 Chapter IX
84 The Game of Thimbles
88 Patch-Coat, the Gentleman's Game, or Diamond Cut Diamond
90 The Mysterious Wafers
91 Advantageous Wager
92 Gambling Law of Kentucky
97 Chapter X
97 Reflectors
97 The Long and Shorts
98 Sauter La Coupe, or Slipping the Cards
99 Convex and Concave Cards
99 Handling the Cards
100 Garretting
100 Slipping the Cards
100 Walking the Pegs
101 Pricked Cards
101 The Bridge
102 Skinning
102 Shuffling or Weaving
102 The Gradus, or Step
102 Slipping the Fives
103 Saddling the Cards
103 Dealing From the Bottom
104 The Telegraph
104 Marking Cards
106 Chapter XI
106 The Dice Board, Dice and Dice-Boxee
107 Loaded Dice
108 Cogging, Now Called Securing
110 Scratched Dice
110 The Doctor Dice-Box
112 Unequal Dice
112 The Dangers of a Gaming Table
115 Dick & Fitzgerald: catalog of books through page 158