Kaufman, Gerald Lynton: How's
Tricks? ©1938 Frederick A. Stokes Company, NY Hardcover, 5x7.75", 134 pages Also published by W. Foulsham & Co., Ltd., London |
Image courtesy Bryan-Keith Taylor |
Comments: "125 Tricks and Stunts to Amaze Your Friends." Part of the Foulsham's Home Library series.
Contents (from book):
v Introduction (John Mulholland)
1 Foreword
2 Presentation
5 Tricks and Stunts With Matches
5 Touch Five: puzzle
6 Walking the Planks: puzzle
7 Six-Five-Four-Three: puzzle
8 Skip Two: puzzle
9 Four Times Two: puzzle
10 Sixteen Matches: puzzle
11 A Problem in Real Estate: puzzle
* 12 The Prison Camp: puzzle
13 The Fifteen Game: how to always win
13 The Twenty-one Game: how to always win
14 Three Piles of Matches: how to always win
15 Counting to Thirty: another game
16 The Broken Match: and restored in handkerchief
17 Triangles and Squares: puzzle
18 Four Triangles: puzzle
19 Who Buys the Drinks?: betcha
20 The Match Handcuffs: one matchstick penetrates another
21 Spot the Spots: paddle move effect
22 The Obedient Match-Box: matchbox rises on back of hand
23 The Mysterious Blow-out: match in right hand blown out by
blowing up the left sleeve
24 And Three Are Left: trick with match-heads
25 Match Bottle Race: stunt game with the odds in your favor
26 Rattlebox: spectator can't find the box with the matches
27 Coin Tricks
27 Dropping a Sixpence: puzzle
28 Dropping a Shilling: through a hole in paper smaller than the
Shilling
29 Through the Hole: gag puzzle
30 Alternate Rows: puzzle
31 A Sixpenny Sandwich: puzzle
32 Skip-Puzzles: puzzles
33 Through Your Elbow: coin passes through coat sleeve at the
elbow
34 Quicker Than the Eye: coins transfer from hand to hand
35 The Tell-Tail Coin: call heads or tails of a spinning coin
36 Calling Heads or Tails: while dropping from one hand to the
other
37 Alternating Coins: you do as I do stunt
38 Catch 'em All: coin catching from the elbow
39 One at a Time: coin juggling
40 Touch Four: coin puzzle
41 Count Four: puzzle that magician does first, but spectators
can't follow
42 Rubbing Through: coin through hand
44 Out of a Hat: magician finds selected coin in a hat
45 The Vanishing Shilling: coin vanish in the leg
46 Burning a 10 Shilling Note: burnt and restored in an envelope
47 Notes in the Dark: magician identifies which envelope has which
bill or paper in it in the dard
48 Cash in Hand: a psychological con
49 Tricks Around The Table
49 The Burning Sugar: how to burn sugar
50 Initials on the Sugar: initials on sugar cube transfer to
spectator's palm
50 The Pencil Compass: static electricity stunt
51 Two Drinks of Water: two puzzles
52 Biting the Glass: apparently taking a bite out of a glass
53 Balancing a Glass: on a playing card
54 The Vanishing Knife: in the hands
55 The Penetrating Dime: while trying to get the dime through the
table, the salt shaker vanishes
56 Red Wine Tower: demonstration of capillary siphon
57 The Vanishing Sugar: spectator's sugar dissolves while
magician's does not
58 Spirits in Bottles: experiment with pendulums
59 Tearing a Paper Napkin: strength test
60 Through a Paper Napkin: napkin not harmed by a cigarette
61 Cigarettes
61 A Glass of Smoke: chemical trick
62 Splitting a Light: splitting a match while burning
62 Lighting a Safety: on your shoe
63 A Balanced Smoke: balancing a match and a cigarette
63 Close Cover Before Striking: match removed from closed match
cover
64 Magnetized Cigarette: cigarette repelled by a match
65 The Disappearing Cigarette: in the hands while seated
66 A Cigarette from Nowhere: production from the elbow
67 The Back Somersault: juggling feat
68 The Cork Tip: the filter end of a cigarette reverses ends
69 The Blindfold Test: find cigarette band by taste test
70 The Real Blindfold Test: magician finds his favorite brand from
a hat
71 Out of Your Hat: magician removes each brand one at a time from
a hat
72 Cigarette and Candle: re-lighting stunts
73 The Torn Cigarette Paper: and restored
74 Card Tricks
75 Hints About Cards
76 Spotting the Spades: magician is able to pull out the spades
from a packet
77 As Many as You Have: how many left prediction
78 Spell ’em Out: each card in a packet of 13 spelled
79 The Bottom Card Force: card sleight
80 A Set-up Pack: the Eight Kings stack
81 An Open Set-up Pack: how to stack in front of your spectators
82 The Twenty-one Card Trick: magician finds card selected from
three rows of 7 cards, with a variation
83 The Dipping Finger: spectator moves magicians hand over the
cards, and the magician's finger drops over the selected card
84 Three in a Row: value of cards used to count down to selection
85 Two Equal Piles: two piles used to find a selection
86 The Multiplying Cards: final cards match a number derived by
the spectator
87 Three Predictions: magician knows how many cards difference
there will be
88 Finding a Card by Weight: magician finds the selection from
face down cards
89 The Whispering Queen: magician correctly names the cards in the
pockets of three spectators
90 The Forty-eight Card Trick: card revelation using 48 cards
91 Two-Pack Clairvoyance: one of 5 cards from a Red deck matches
the Blue card in the magician's pocket
92 The Gambler’s Choice: magician finds selection during a series
of deals
93 The Reversed Card: selection becomes reversed in the deck
95 Rope String and Handkerchiefs
95 Hindu Magic Circle: gag with a circle of rope
96 Around and Around: you do as I do stunt with a rubber band
97 Pencilooping: challenge to remove the pencil with a string
attached from a buttonhole
98 Unbuttonhole: another stunt with a string through a buttonhole
99 The Ring on the String: a bracelet is removed from a string
100 The Bracelet on the String: bracelet becomes knotted on a
string tied between the wrists
101 Knotting the Bracelet: illustrations for above
103 The Rope Escape: wrists are bound by a handkerchief, and a
rope between the arms
105 The One-Hand Knot: in a handkerchief
106 The Wrist Knot: throwing a knot
107 The Double Knot: Two knots tied at the same time
108 Handkerchief Production and Vanish: a production from the
hands, and a vanish for the single spectator
109 Double Handcuffs: another escape
110 Hit-Or-Miss-Cellaneous
110 Eating a Candle: without harm
111 Clink-Away: a quarter vanishes from a glass covered with a
handkerchief
111 Clink Again: even though the spectator drops the quarter into
the water, it vainishes
112 Scissors Overturn: a visual stunt
114 Sympathetic Colors: water turns the same color as that chosen
on a magazine
115 A Brave Girl’s Reward: spectator binds some paper clips, burns
the band around them, and discovers a prize
116 Chinese Paper-Drying: making a snow-storm of confetti
117 Raising Cane: stunt with a cane
118 The Colors of Satan: magician peers at a burning paper strip
and divines the color that was burned
119 Water-Color Reading: magician determines color of water in
glass held behind his back
120 Corkapart: a cork seems to penetrate another held between the
fingers and thumbs
121 Your Favorite Books: book test
122 The Power of a Dollar: dollar bill breaks a pencil
123 Sticks and Stones: puzzle
124 Seven Marbles: mathematical trick
125 Flick Tricks: stunts of flicking a card from under a coin,
etc.
126 Cut and Restored Ribbon
127 Domino Prediction: Predicting the end dominoes
128 Eighteen Dominoes: magician predicts how many dominoes where
moved
129 Chips and Dice: magician determines how may chips are left
after some dice throws
130 The Living and the Dead: magician determines which paper has
the name of a dead person on it
131 It’s Done with a Mirror: optical illusion for one spectator
132 The Dark Séance: tapping is heard even though legs, feet, and
hands touch around a table
133 Spirit Slate-Writing: a regular slate ends up with the number
written on it selected by the spectator