Kaye, Marvin: The Stein and Day Handbook of Magic
©1973 Stein & Day Pub. Co., New York
Hardcover, w/dj, 310 pages
ISBN 0-8128-1803-2

with John Salisse (editor): The Complete Magician
©1973 Marvin Kaye, Macmillan London Ltd, London
Hardcover, w/dj, 252 pages

©1976 MacMillon, The Complete Magician
Softcover, perfect-bound, 278 pages

©1989 Dorset Press NY, The Handbook of Magic
Hardcover, 308 pages
Stein and Day Handbook of Magic
Stein & Day Edition
Image courtesy eBay seller Slacks!
Handbook of Magic
Dorset Press Edition
Image courtesy eBay seller ltb_34
Marvin Kaye: The Compleat Magician
Images courtesy e-Bay seller
Starsok

Comments: a classic beginner/intermediate book of magic. Also available in paperback, and later published as just "The Magic Handbook", and "The Complete Magician".

Contents (from book, updated Feb 2020):

11 Preface: The Magic Circle

13 Introduction

15 1. Modern Magic — Its Rise and Fall

23 2. Why Do People Like Magic?

27 3. Foolproof Magic
27 Non-Burning Handkerchief: cigaretted does not burn handkerchief
28 Hidden Treasure: assistant helps magician determine value of coin under mug
30 The Travelling Coin: assistant helps a coin vanish and appear in nest of boxes
33 - Asrah Device: enhancement
34 The Penetrating Cup: cup through table
35 Find the Ball: magician determines under which cup a ball is placed
37 The Colour-Changing Pencil
38 The Floating Pencil
40 A Reliable Prediction: 1089 trick
41 A Chronological Prediction: math prediction
43 Invisible Flight: handkerchief transposition in newspapers
44 A Ring on a Rope: bracelet penetrates a rope tied to the wrists
45 Two-Tone Prediction: magician predicts ration of red & black cards
46 The Know-All Turnover: one-way deck principle
48 Telepathic Tone: magician names selection as cards are named
49 Olympian Vision: self working two card selection divination
52 More Tricks: a list of inexpensive commercial effects to consider; effects are desribed but not the secrets
52 - Acrobatic Silks
53 - Mirror Glass
53 - Phantom Pencil
53 - Squircle
53 - Supersonic Card Prediction
53 - Wizard Pack
53 - Spikes Through Balloon
53 - Soft Soap
54 - Vanishing Wand
54 - Squaring the Circle
54 - Invisible Cow
54 - Blasted Jr.
54 - Colour Vision Box
54 - Deceptive Transparent Change Bag
54 References: additional book references

55 4. What Do You Say and How Do You Say It?
57 Sample Trick Walk-Through
61 Further Exercises

63 5. When Do You Move and Why Do You Do It?
68 Exercises
69 References: for further reading

70 6. Essential Sleight-of-Hand Movements

71 Card Sleight-of-Hand Movements
71 Card Spread
72 False Overhand Shuffle
73 False Riffle Shuffle
73 Three-Pile False Cut
74 False Overhand Cut
74 The Palm
76 The Glide
77 Reverse Slip Round
77 False Card Count
80 Key Cards
81 The Thumb Pushback
82 Top Count-off
82 Cutting Force
83 Behind-the-Back Force
83 Dealing-off Force

83 Coin Manipulations
84 Basic Coin Palm
84 Thumb Palm
84 French Drop
88 Handkerchief Coin Vanish
89 False Coin Count

89 Other Sleight-of-Hand Tricks
89 Billet Switch
90 False Knot

95 7. Tricks With Sleights-of-Hand
95 Coin Flick: a coin change
96 Serial Number Prediction: of borrowed pound note
97 Centre Tear: reading the spectator's mind
100 Flyaway Pip: wrong card is visibly changed to the right one
101 Sucker Ace Change: An Ace change seems to go wrong
102 Eliminating Cards: a discarded card becomes the selection
103 Two Reversed Cards: two selections found reversed in deck
104 Stop Me Anytime: spectator says stop and next card is selection
104 Card Push-Up: card rise
105 Double Coincidence and Prediction Miracle: spectator correctly marks a chosen card
107 Impossible Location: spectator finds a card
109 Cut and Restored Ropes: rope routine
119 More Tricks: sample commercial tricks you might want to buy; effect is described but not the secret
119 - The Four Blacks
119 - Okito Coin Box
119 - Long Card
119 - Svengali Pack
119 - Mandroop’s Pasteboard Policy
119 - Wild Cards
119 - Four Ace Trick
120 Reference: for further reading

121 8. Stacking The Pack
122 Eight Kings: location system
122 Si Stebbins: another location system
123 Two-Card Divination: using either system
123 Basic Mnemonic Coding: how to learn
126 Silent Card Coding: apparent mind reading with an assistant

128 Special Set-Ups
129 Paired-Card Force Deck: and how to use it
129 Out of this Universe: using a special deck setup
130 Missing But in Good Company: selection is found with its mates
132 Card Set-Ups Available for Purchase:
132 - Super Unnatural and Gambler's Luck
132 - Great Million Dollar Bridge and Poker Deal
133 - Synonymental or Triple Names Choice
133 - The Paul Fox 'Miracle' Gimmick
133 References: for further reading

134 9. Controlling The Audience’s Attention
136 Performer's Personality
136 Nature of Props
137 Sugesstions and Inducement - Patter
137 Pretence
137 Diversion
137 Distraction
138 Pointing
138 Repetition
138 Confusion
138 Anticipation
138 Premature Conclusion
138 Ruse

141 10. In Search of Personal Style

148 11. Putting Together An Act
152 Sample Four Trick Act: Aldini's Salt Shaker, Clatter Box, Wrist Chopper, Soft Soap routines generally described

155 12. Magic of the Mind
157 ESP Card Finding: spectator picks predicted card, doesn't always work
158 Last-Minute Message Reading: through envelope
159 A Fast Prediction: card prediction
160 One-Ahead Message Reading: with aid of a confederate
162 Undetectable Object Code: for objects on a table
164 Code For Any Room: another assistant code
165 The Ultimate Premonition: named card is missing and found in pocket; uses index
166 Super Sucker Spirit Slates: spirit slate presentation
168 Free-Choice Telephone Test: phone trick using a Brainwave deck
169 Ultra-Mental Phone Code: using the Ultra-Mental pack
170 Two-Word Card Code: another assistant code
171 More Tricks From Magical Retailers: effect described but not the secrets
171 - Mental Epic
172 Popsy Pegs
172 Confabulation
172 Brainwave Pack
172 Phoney
172 The Mystic Three
172 Will Power
173 References: for further reading

174 13. Preparing For The Stage Show

183 14. Assistants and Volunteers

188 15. Tricks and Routines For Stage and Platform
188 The Drunken Magician: routine idea, with list of props and commercial effects that can be used
190 - Production of Objects
190 - Vanishing Key
190 - Objects in Pockets
190 - Rope Routine: recommends Houdini Outstripped Trick
190 - Food Tricks: such as Zipper Banana, Sandwich Watch, Candle Eating
190 - Bottle Production: recommends the inexpensive Coca Cola Production
191 - Suspended Glass: buy the Airborne Glass
191 - Going-to-Bed Tricks: And So To Bed
191 - Tips for Presentation
191 - Music is Essential
192 Closing-Time Blues: producing liquids from seemingly empty containers
192 - Colour-Changing Liquids: do it yourself
192 - Empty Full Jug: the Lota Vase
193 - Wilting Flower
193 - Empty Full Milk Can: the Foo Can
193 - Tips for Presentation
193 Impromtu Sawing a Woman in Half: ropes pulled through a woman
195 Silk Escape: wrist tie
196 Under-Chair Escape: rope escape
197 Comic Rope Tie: magician quickly binds or unbinds his hands
199 Knockout Card Prediction: mental card prediction
201 More Tricks: suggestions for commercial tricks, secrets not described
201 - Astrosphcre
201 - Floating Moon
201 - Blow-Van
201 - Clatter Box
201 - Coins in Glass
201 - Wrist Chopper
201 - Jumbo Cards To Pocket
201 - Unequal Equal Ropes
202 - Colour-Changing Records
202 - Seance
202 - Super Bill Tube
202 - Thumb Strap
202 - Zombie or Miracle Ball
202 References: for further reading

203 16. Performing For Children
203 Broadness of Gesture
203 Continuity
204 Vivacity
204 Diversity
207 Forget the Adults
207 Radiate Fun
207 Take the Audience's Limited Experience Into Account
208 Emphasize Visual Appeal
208 Personify Props
208 Forget About Subtleties of Routining
208 Keep Shows Short
209 Consider Sucker Tricks and Standard Effects Carefully
209 Select Assistants Carefully
210 Be Suspicious of Magic Tricks That Dealers Label "For Children"

212 17. Magic For Children’s Shows
213 Sample Show Routine
215 - Miser's Dream
216 - Melville the Dragon: puppet ventriloquism dialog
220 - Egg Bag: recommends the Mesh Egg Bag
221 - Rings on Rope: colored rings on a rope change places, commercial prop
223 - The Magic Word: flap poster idea
223 - Acrobatic Silks: or could use Monkey Bar trick
225 - Afghan Bands Contest: make it yourself
227 - Tri-Colour Cords: or the Rainbow Ropes
228 - Forgetful Freddie: popular children's effect
229 - Coin Flight: coin effect usng a Devil's Coin Box and Nest of Boxes
231 - Hat Loader Trick: production
235 - The Great Bullet-Catching Trick: cap gun bullet in coin
238 More Tricks: suggestions for other commercial effects
238 - Chapcaugraphy
238 - Egg Bag
238 - Norman’s Elusive Rabbits
238 - Napkin Folding
238 - Paper Tearing
238 - Run Rabbit Run
239 - Spelling Lesson
239 - M’Lady Steps Out
239 - Sliding Die Box
239 - School or Circus
239 References: for further reading

240 18. Other Special Audiences
241 Shows for Difficult Audiences
242 Geriatric Wards And Old People's Homes
244 Hospital Shows

246 19. Do’s and Dont’s of Magical Entertainment

248 Glossary
250 Appendix I -Supply Sources of Magical Tricks and Literature
251 Appendix II List of Magical Societies
252 Further Reading


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