Kraft,
Frederick L. and Kraft,
Arthur: Magneticoins ©1971 Arthur Kraft & Frederick L. Kraft, Pub. by Paul Diamond, FL Softcover, saddle-stitched, 5.5x.5", 56 pages |
Comments [Stewart Tame]: Number 1 in the Paul
Diamond presents his Gems of Magic Book series. The other book in
this series by the
same authors states that they did their own illustrations, and the
drawings in this book are in a similar style. All tricks involve
magnetic and/or steel core coins and cards. It's made very clear
at the
end of the book that such things can be purchased from Paul
Diamond of
course.
Contents:
5 Preface
6 Introduction by Paul Diamond
7 Cup Penetration: Coin penetrates the bottom of a paper cup three
times, everything can be examined "...within the bounds of
discretion."
15 Fickle Nickel: Coin penetrates a handkerchief to fall noisily
into a
drinking glass.
17 Sucker Three Coin Monte: Coin placed on one of three inverted
paper
cups, each covered with a playing card, cups moved around,
spectators
challenged to find coin, all three cards removed to show coin has
vanished, penetrated one of the cups.
21 Nerves of Steel: Two coins balanced edge to edge on top of
cigarette.
22 Copper-Silver Extraction: Copper and silver coin covered,
covers
removed immediately to show that coins have switched places.
26 Coin Purloined: Five coins on playing card poured into
spectator's
hand, hand closed, card placed across opening of drinking glass,
spectator strikes card with fist, one coin penetrates fist and
card to
drop into glass, spectator opens hand to find only four coins.
28 Comedy Coin Divination: Coin concealed under one of three
covers,
magician knows where it is at all times, "secret" revealed and
eliminated, magician still finds coin.
30 Permeable Kneecaps: Silver coin and copper coin held at
fingertips
and struck against knee, copper coin instantly vanishes, hand
behind
knee opens to reveal copper coin.
31 Psycho-Matic Camera: Piece of blank photographic paper
sandwiched
between spectator's selected card and business card, when cards
removed, paper is found to have "developed" a picture of selected
card.
36 Be A Better Bettor: Spectator selects card which is shuffled
back
into deck, magician draws card from deck, places it face down on
table,
places half dollar on back, bets that spectator's card is under
coin,
magician proves to be right.
38 Hippity-Hoppity Coin: Coin penetrates two paper cups, props can
withstand "rigid examination" at the end.
43 Copper-Ation: Copper coin and silver coin placed in drinking
glass,
held over another drinking glass, at magician's command, the
copper
coin visibly drops into the lower glass.
45 Half Gone: Coin covered by two bracelets and a card vanishes,
method
seems obvious, but upon repetition, magician "redeems his magical
reputation."
48 Okito Coin Box Routine: Coin placed by spectator into small
metal
box, lid placed on box, box placed on card across mouth of
drinking
glass, at magician's command, coin drops into glass, box shown
empty.
49 Osmotic Penny: Silver coin and copper coin placed on hank
draped
over magician's hand, magician closes and opens hand immediately
to
show copper coin has vanished, hank lifted to show copper coin on
magician's palm.
51 Magne-Tic-Tac-Toe: Not a trick, but a game to be played using a
magnetic quarter and a real quarter, coins are mixed, then each
player
selects one and places it on a square of a Tic Tac Toe board with
paper
clips on each square, whoever's quarter lifts the clip claims the
square.
53 Sympathetic Nickels: Four coins placed at points of an
imaginary
square, under cover they assemble one by one in the same corner.