Miller, Gordon: Abbott's Anthology
of Card Magic Volume Two ©1968 Abbott's Magic Co., Colon, MI Softcover, saddle-stitched, 8.5x11", 100 pages |
Image courtesy eBay seller JayAndLefty |
Comments: The second in a three volume set of card magic reprinted from a variety of Abbott's card effects and books of the past. The volume includes Chapter 3 Gambling and Magic, Chapter 4 Clever Card Conjuring, and Chapter 5 Ticks With Pre-Arranged Decks. The three volumes were later combined in 1989 into a single volume, which is still available from Abbott's Magic.
Contents (based on the re-released combined anthology page numbers do not reflect the original):
93 Gambling and Magic
93 Straight Gambler (Lynn Searles)
95 Tricky Deal
96 Quadruple Poker Trick (M.F. Zens)
100 Gambler's Expose Act (U.F. Grant)
102 - Blindfold Deal 102
103 - The Drunk Plays Bridge (Albright) 103
103 Winning At Gin Rummy (F.V. Schoneck)
104 Hole Card Wild (Schoneck)
105 Cards Of Unrest (Schoneck)
106 Card Laboratorium (Litzau)
106 Slicking Paste
106 - Formula 106
106 - Applying 106
106 - Substitute 106
107 Marking Cards With Ink (Litzau)
107 Blackout Ink
107 Red Blockout Ink Formula
107 Blue Blackout Ink Formula
107 Applying Blackout Ink
108 Block out Ink Blender Formula
108 Polishing The Cards
108 Blockout Work
109 Dot, Dash, Scroll & Line Work
109 Line Shading Work
110 Shading Inks
110 Red Shading Ink Concentrate
110 Blue Shading Ink Concentrate
110 Applying Shading Ink
110 Shading Line Work
111 White Ink
111 Cutout Ink
111 Cutout Ink Formula
111 Applying Cutout Ink
112 Cutout Ink Work
112 Caring For Brushes & Pens
112 Luminous Ink
113 Luminous Ink Formula
113 Crayon Pencil Substitute
113 Daub (Litzau)
113 Red Daub
114 Blue Daub
114 Green Daub
114 Metallic (Removable) Daub
114 Metallic Daub
114 Applying Daub
115 Clever Card Conjuring
115 "Nine" Speller
115 Spelling The Deck
116 X-Ray Eyes (Rothbart)
116 Heartbeat
116 The Card Shark
116 A Sandwich Effect
117 Magic "Q" Trick
117 The Surgeon General
117 Time Change
118 Your Chance (Rothbart)
118 Please Mr. Postman
118 Two-Faced
118 Down On The Corner
119 Automatic Card Trick
119 Odd And Even
119 Mystic Seven
119 Blanko Reverso (Rothbart)
121 Card Force
121 Darn Clever
121 Magic Jacks
122 Sweetheart
122 Rising Cards (Rothbart)
123 A Helping Hand
123 Color Flight
123 It Comes Out Here
124 Up Your Sleeve
124 The Performer Can't Be Wrong!
125 The Banana Man
125 Easy Card Location
125 No-Sleight Force
125 Tearing The Pack Stunt
126 Whispering Queen
126 Ambitious Card (Rothbart)
127 E-Z Card On Ceiling
127 Lemon-Aid
127 Cards From Pocket
127 More Cards From Pocket
127 Fooler
128 The Card You Thought Of (Rothbart)
128 Fingerprints
129 E-Z Telephone Stunt
129 Naming The Top Card
129 Reverse Detector
129 Count Your Card
130 Good For Repeat
130 Wizard's Favorite Trick
131 An Earful
131 Blindfold Mystery (Rothbart)
132 Bottoms Up!
133 Neatness Counts
133 Mental Reversal
133 Reversal Mental
133 Sucker! Sucker!
133 Easy Four-Ace Trick
134 Diamond Cutter
134 Stick It
135 Initially Yours
135 Mene Tekel
136 All Together Now
136 Out Of The Hat
136 The Nose Knows
136 Blank Expression
136 One In Fifty-Two
136 The "Stranger" Card
136 Police Report
137 Card Revelation
137 Tricky Discovery
138 Who's Wrong?
138 Three Card Selection
138 Knock! Knock!
138 Make The Collar
139 Pierce Your Card (Rothbart)
139 Pips Show Where
139 Reversing Card
139 Super Card Sensation
140 Find Your Card (Rothbart)
141 The Invisible Man
141 To Vanish The Selected Card
141 Think Stop
141 The Card Cheat
142 You Are A Conjurer (Rothbart)
142 A Pane In The Glass
142 That's Right!
142 Mathemagic?
142 Magic Five Pile Trick
143 Telepathic Trick
143 Tap-A-Card
143 I'll Tell You (Rothbart)
144 Rising Card Effect
144 Rising Card From Glass
144 Cat's Eyes
145 Another Sucker Trick (Rothbart)
145 Time Delay
145 Switcheroo
145 Chalk It Up!
145 All-Seeing Eye
146 Inn Keeper's Problem
146 Penetration
147 Divination
147 Finding Two Selected Cards
147 Brain Teaser
148 Matchless
149 Tricks With Pre-Arranged Decks
149 The Magic Card System (Si Stebbins)
149 - Rules That Make It Work
149 - Shuffling
149 - Numerical Value of Each Card
149 - The Joker
149 - Position
149 - Position as to Suits
150 - Effect Number One
150 - Effect Number Two
151 - Effect Number Three
151 - Effect Number Four
152 - Effect Number Five
154 - Effect Number Six
154 - Effect Number Seven
154 - Effect Number Eight
154 - Effect Number Nine
155 - A Pseudo Mind Reading Trick
155 Card System Deluxe (H. Adrian Smith)
156 - Personal Requirements
156 - An Outline of the System
157 - The Table of Fixed Ideas
158 - The Table of Fixed Ideas for Playing Cards
159 - Associaton of Ideas
160 - Recalling the Cards
160 - A Typical Example
161 - Some Variations
161 - Strengthening the Association
162 - Some Suggestions
162 - Memorizing a List of Objects
162 - Key Words for Other Systems
163 - A Method for a Set-Up Deck
163 The Evolution Of A Dream (James)
165 A Lesson In Card Magic (Jack Shepherd)
165 - The First Trick
166 - The Second Trick
167 - The Third Trick
168 - The Fourth Trick
169 Spell Of Mystery (James)
169 Amazing Card Miracles (M.S. Mahendra)
169 Design For Wrist Watch Gimmick
170 Using The Calculator For Prearranged Deck
170 The Arrangement
171 Mechanics Of The Arrangement
172 To Openly Arrange A Strange Deck
173 Arrangement Of The Deck
174 Perfect False Shuffle
174 Hugh Johnston False Shuffle
174 Charles T. Jordan False Cut
175 Lightning Card Counter
176 Tables Of Short Cuts
176 When Cards Are Of The Same Suit
176 When Cards Are Of The Same Color But Of Opposite Suits
177 When Cards Are Of Opposite Suit And Color
177 For Cards Of Opposite Color Or Suit
177 Patter For Counting Cards
178 Human Scales
179 Strange Powers Of The Joker
179 Patter Routine Number Two
180 Another Presentation
180 Phantom Card Game
182 Another Patter Routine For The Phantom Poker Game
183 Read My Mind
184 Card Locations
184 Positive Thought Control