Miller, Professor: Tricks and
Diversions With Cards ©1875 Royal Publishers, Co. Softcover, stapled, 90 pages |
Image from Amazon.com |
Comments: Part of the Magnet Series Handbooks. Published by several publishers over the years. "A popular explanation of all the deceptive tricks ever performed by the most celebrated conjurors, magicians, and prestidigitators, simplified and arranged for home amusement and special entertainments : to which is added, an exposure of the card tricks made use of by professional card-players, blacklegs, and gamblers."
Contents:
3 Instructions For Amateurs
5 Tricks And Diversions With Cards
5 How To Make The Pass
6 Forcing A Card
6 The Long Card
7 The Divining Card
8 Deceptive Shuffles
9 To Smuggle A Card
9 To Slip A Card
9 To Carry Away A Card
10 To Place A Card
10 The Ten Duplicate Cards - To Reveal A Person's Thoughts
13 Three Cards Being Presented To Three Persons, To Guess Which
Each Has Chosen
14 To Produce A Particular Card Without Seeing The Pack
14 To Call For Any Card In The Pack
15 The Challenge Ace
15 The Convertible Aces
15 The Metamorphosed Cards
16 The Gathering Of The Clans
17 To Tell The Number Of Cards By The Weight
17 To Make A Card Pass From One Hand Into The Other
18 The Card Hit Upon By Guess
18 Ups And Downs
19 To Tell The Card That A Person Has Touched With His Finger
19 To Discover Any Card In The Pack By Its Weight Or Smell
19 The Four Accomplices
20 The Turn Over Feat
20 The Nerve Feat
20 The Card In A Mirror
21 The Card In The Opera Glass
22 The Magic Tea Caddies
22 Guessing A Card Thought Of
24 To Tell A Card By Smelling It
24 To Change A Card Locked Up In A Box
25 The Knaves And The Constable
26 To Guess The Spots On Cards At Tho Bottom Of Three Packs Which
Have Been Made By The Drawer
27 The Royal Emigrants
28 The Magic Opera Glass
29 To Separate The Two Colors Of A Pack Of Cards By One Cut
29 The Card Discovered Under The Handkerchief
30 The Card Under The Hat
30 At The Game Of Whist, What Probability That Tho Four Honors
Will Be In The Hands Of Any Two Partners
30 Sixteen Cards Being Disposed In Two Rows, To Tell The Card
Which A Person Has Thought Of
31 To Tell How Many Cards A Person Takes Out Of A Pack, And To
Specify Each Card
32 To Guess The Number Of Spots On Any Card Which A Person Has
Drawn From A Pack
33 To Change A Pack Of Cards Into Various Pictures
33 To Let Twenty Persons Draw Twenty Cards, And To Make Each Draw
The Same
33 To Make A Card Jump Out Of The Pack And Run On The Table
34 To Tell All The Cards Without Seeing Them
35 To Tell A. Card Thought Of, And Name Its Position In The Pack
36 To Change The Card By Word Of Command
37 Twin Card Trick
37 Ten Cards Being Arranged In A Circle, To Tell That Which Any
One Has Thought Of
38 To Produce A Card From A Nut Or Cherry Stone
39 To Burn A Card, And Afterwards Find It In A Watch
40 The Card In The Egg
41 The Card In The Pocket-Book
41 To Pick Out A Card Thought Of Blindfold
42 The Card Found Out By The Point Of A Sword
42 To Name The Card Upon Which One Or More Persons Fix
43 The Vanishing Card
44 To Produce A Mouse From A Pack Of Cards
44 To Send A Card Through A Table
45 To Change Four Knaves, Or Kings, Held In Your Hand Into Blank
Cards, Or Into Four Aces
45 The Prestidigitorial Metamorphosis
48 The Queens Dig For Diamonds
49 To Make A Card Which A Person Has Drawn Dance On The Wall
50 To Make A Card Spring Up Into The Air From The Pack Without
Being Touched
51 The Card In The Ring
51 To Name The Rank Of A Card That A Person Has Drawn From A
Piquet Pack
51 To Tell The Card That May Be Noted
52 To Tell The Amount Of The Numbers Of Any Two Cards Drawn From A
Common Pack
53 To Tell The Names Of All The Cards By Their Weights
54 Mysterious Disappearance Of The Knave Of Spades
55 To Make The Court Cards Always Come Together
55 To Turn A Card Into A Bird
55 The Card Of One Color Found In A Pack Of Another
56 To Name Several Cards Which Have Been Drawn Out Of A Pack Which
Has Been Divided Into Two Parts
56 To Find A Certain Card After It Has Been Shuffled In The Pack
55 Of Twenty-Five Cards, Laid In Five Rows Upon A Table, To Name
The One Touched
57 The Four Inseparable Kings
57 To Name Several Cards Which Two Persons Have Drawn From A Pack
57 Of Two Rows Of Cards, To Tell The One Which Has Been Touched
58 To Hold Four Kings, Or Four Knaves, In Yonr Hand, And To Change
Them Suddenly Into Blank Cards, And Then Into Four Aces
58 To Shuffle The Cards In Such A Manner As Always To Keep One
Certain Card At The Bottom
59 The Transmuted Cards
59 The Circle Of Fourteen Cards
60 The Shifting Card
60 The Magic Slide, Or To Make A Card Disappear In An Instant
61 The Four Transformed Kings
62 To Guess The Cards Which Four Persons Have Fixed Their Thoughts
Upon
62 The Chosen Card Revealed By A Pinch Of Snuff
63 How To Arrange The Twelve Pictue Cards And The Four Aces In A
Pack Of Four Rows, So That There Will Be In Neither Row Two Cards
Of The Same Value Nor Two Of The Same Suite, Whether Counted
Horizontally Or Perpendicularly
65 The Art Of Fortune Telling By Cards
66 The Magic Twelve
67 The Drawn Card Nailed To The Wall
67 On Entering A Room, To Know Of Thre Ecards Placed Side By Side
Which Have Been Reversed - That Is To Say, Turned Upside Down
68 To Bring A Card Which Has Been Thrown Out Of The Window Into
The Pack Again
68 A New Method To Tell A Card By Its Weight
68 The Window Trick
69 The Numerical Card
69 The Three Magical Parties
69 Several Different Cards Being Fixed On By Different Persons, To
Name That On Which Each Person Fixes
70 To Discover The Card Which Is Drawn By The Throw Of A Die
71 The Card Changing In The Hands
71 To Make Several Persons Draw Cards Which They Will Themselves
Replace In The Pack, And To Find Them Again
72 The Buried Heart
73 The Erratic Card
73 The Magical Trio
74 To Find In The Pack, And Through A Handkerchief, Whatever Card
A Person Has Drawn
74 To Conjure A Certain Card Into Your Pocket
74 To Produce A Required Card From Your Pocket
75 To Tell Through A Wine-Glass What Cards Have Been Turned
75 To Change Five Kings Into Five Queens
76 The Magic Sevens
76 The Numerical Trick Of Cards
76 The Novel Game Of Tontine
77 To Guess In Which Hand, Holding Counters, Can Be Found The Odd
Or Even Number
78 To Produce Numberless Changes With A Given Number Of Cards
79 An Exposure Of The Card Tricks Made Use Of By Card
Players, Blacklegs, And Gamblers
79 Whist
80 Relectors
80 The Long And Shorts
81 Sauter La Coupe
81 Convex And Concave Cards
82 Handling The Cards
82 Garreting
83 Slipping The Cards
83 Walking The Pegs
83 Pricked Cards
84 The Bridge
84 Skinning
84 Shuffling Or Weaving
84 The Gradus, Or Step
85 Slipping The Fives
85 Saddling The Cards
85 Dealing Fives From The Bottom
86 The Telegraph
87 Advertisements: Through Page 92