Murray,
Barry: Paul
Daniels Adult
Magic ©1989 Michael O'Mara Books Limited Hardcover, w/dj, 160 pages |
Image courtesy eBay seller StuartMagic |
Comments (Stewart Tame): Illustrations: Photos by John
Lilley. Not "adult" in the sense of "X rated"
but rather a beginner's text aimed more at adults than teenagers
or
children. The book was published in Great Britain but shouldn't be
too
difficult to find in the US as well (I found my copy at a discount
book
store in Ohio.)
Contents:
11 Introduction--Includes familiar effect in which two paper clips
clipped to folded bill, bill unfolded quickly, clips fly off, land
on
table linked.
13 Chapter 1: Why Magic?
15 Chapter 2: Anti-Stress Play Magic
15 The Irish Compass--Octagonal piece of paper with arrow drawn on
each
side, arrows change directions when paper flipped over.
18 One To Four Countdown--Puzzle effect, ten coins arranged in
circle,
magician demonstrates they can all be turned face down by flipping
every fourth coin, spectator unable to repeat effect.
18 The Seven Deadly Sins--Puzzle effect, eight-pointed star
diagram
shown, coins must be placed one at a time on one point and slid to
another until no more moves possible.
20 Ron: A Diversion--Odd little fortune-telling effect, numbers
chosen
by spectator, added in different combinations, winds up with same
total
for each combination.
23 Chapter 3: Sales Magic
23 Paul's Puzzle Box--Puzzle effect, spectator unable to place
penny in
box drawn on business card without touching sides until magician
shows
how it's done.
23 Spirit Card--Spectator cuts deck, looks at chosen card,
magician
rubs pencil across back of business card, name of card appears.
25 No Cards Mental Test--Two cards shown with different tables of
playing cards, spectator chooses card, clips strip of paper to row
it's
in on one card and column it's in on other, magician names card.
26 Branded Tastes--Cards displayed with names of different drinks
on
them, spectator selects one, magician touches fingertip to face of
chosen card without looking, tastes fingertip, names drink.
28 The Mentalist--Spectator fills out questionnaire with age, year
of
birth, etc., adds up numbers, writes down total, turns paper over
to
find same number written on back, number then used to look up
phone
number in directory, magician displays business card with same
phone
number written on it.
29 The Marvelous Magic Square
30 'Instant Square'--Magician instantly calculates magic square
for any
number between 34 and 100.
31 'Lucky Number Square'--Spectator writes down lucky number
between 34
and 70, performs some math on it to disguise it, announces new
total,
magician writes down magic square that adds up to spectator's
lucky
number.
33 Chapter 4: A Magician In the Office
33 Memo--Spectator follows instructions on sheet of paper,
discovers
their chosen card at pre-determined location in deck, magician
need not
even be present.
35 £50 To A Penny--Stunt, magician tears match from packet, bets
that it can be made to land on edge.
36 At the End of the Day--Classic stunt, piece of paper folded and
torn, pieces unfolded to show ond in shape of cross, other pieces
arranged to spell word "Hell".
37 Calculating Magic--Magician hands spectator calculator with
strip of
paper covering display, spectator enters shoe size, performs
series of
computations (including adding their age), magician removes strip
covering display, reveals spectator's age and shoe size.
37 'Beat the Calculator'--Two spectators each given calculator,
told to
choose three digit numbers, one number written in both columns,
other
number written in one, magician writes second three digit number
in
remaining column, one spectator told to multiply numbers in first
column, other those in second, then both spectators told to add
their
totals together, magician writes down final total before
spectators can
compute it on calculators.
38 'Calcu-Puzzles'--Series of equations which result in numbers
that
spell words when calculator turned upside down.
39 'Calcalendar'--Spectator chooses three-day stretch from
calendar
page, adds dates together, gives magician total, magician names
sequence of dates. Methods also given for vertical three-date
strips
and three by three blocks of dates.
41 The Knight's Tour--Magician directs spectator to move chess
knight
on board so that it lands on every square exactly once, spectator
chooses starting square, magician can be blindfolded to heighten
effect.
43 It's Not As Easy As You Think--Pencil with loop of string
attached
threaded through spectator's buttonhole, challenged to remove it.
44 'Just One of the Miracles We Do'--Designed for business
setting,
client chooses random card from deck, keeps it face down, magician
sets
out pen and pad of paper, buzzes secretary in, no one says a word,
secretary writes name of chosen card on paper, client turns over
card
for the first time to see that prediction matches.
49 Chapter 5: Magic Out To Lunch
49 Rubber Spoon--Spoon shaken and seems to be made of rubber.
49 Spoon Bender--Magician appears to bend spoon but spoon is
unbent
when dropped to table.
50 Think Tap--Several objects placed on table, spectator thinks of
one,
magician taps objects one at a time while spectator spells name of
chosen object, one letter per tap, magician told to stop when name
completely spelled, stops on thought of object.
51 Rubber Dough--Magician appears to bounce dinner roll on floor.
52 Better Than A Fortune Cookie--Magician breaks open roll to find
coin
inside.
53 I'll Be Damned--Magician shows glass with rubber band holding
sheet
of rubber over opening, coin on sheet, magician taps coin, it
visibly
penetrates rubber.
56 Chapter 6: Magic After Hours
56 If You Catch It, It's Yours--Magician drops bill through
spectator's
open hand, spectator can't close hand fast enough to catch it.
57 Fancy That!--Spectator puts hand on table with middle finger
folded
under, asked to wiggle ring finger but can't.
58 Juggle--Magician throws ping pong ball in the air, catches it
on
nose, ping pong ball revealed to be stuck to nose.
59 Money-Book--More stunt than effect, magician pulls out
checkbook and
shows five dollar bills gummed into place like checks, they can be
peeled out and spent, etc.
59 Finger Fun--Magician folds hands into various contortions,
spectators attempt to follow but unable to copy magician's
actions.
61 Gelleresque--Magician balances two wooden matches on edge of
matchbox, spectator chooses one, magician the other, both attempt
to
cause their matches to fall via telekinesis, magician's match
falls.
62 Paul's Pendulum--Pendulum swings to answer questions.
63 Challenge Balance--Magician balances wooden match on end on
thumbnail, spectators unable to duplicate feat.
63 Second Strike--Burnt match struck on box, lights.
64 No Smoking Cigarette--Magician takes deep puff of cigarette,
exhales
smoke, takes another deep drag, exhales nothing, alternates
between the
two.
64 Everlasting Ash--Magician's cigarette becomes center of
attention as
ash keeps getting longer and longer and longer without falling
off,
65 Crazy Stuff--Magician's pocket handkerchief seen to be
twitching,
magician seemingly controlling twitches with invisible thread, no
trace
of thread found when handed out for examination, magician takes
silk
back, crumples into ball, throws to floor, immediately bounces
back to
hand.
66 It's Up His Sleeve--Magician slides pen down sleeve several
times,
pen vanishes, reappears after a moment.
72 Chapter 7: Small Wonders: The Art of Amusing Children
72 Fly Away, Peter--Piece of paper stuck to one finger of each
hand,
papers vanish and return.
73 The Shooting Hanky--Hank twirled into taut roll and then shot
across
room like arrow.
74 The Invisible Hair--Handkerchief twitches, seemingly controlled
by
invisible thread from magician's other hand, no thread found when
hank
examined.
75 Lulu--Handkerchief formed into dancing doll.
78 The Animated Mouse--Handkerchief formed into "mouse" which
seems to
spring to life in magician's hands.
82 Thumb Stuff--Magician appears to remove tip of thumb, finger,
etc.
84 Money Ring--Folding a dollar bill into a ring.
85 The Flapping Bird--Folding piece of paper into bird that flaps
its
wings.
88 Chapter 8: Basic Card Handling
88 Standard Dealing Grip
88 The Mechanic's Grip
89 The Riffle Shuffle
89 Retaining The Top Stock
90 Retaining the Bottom Stock
90 The Waterfall Shuffle
91 The Ribbon Spread
92 The Ribbon Spread Pick-Up
92 The Ribbon Spread Turn-Over
93 The Swing Cut
94 The Swivel Cut
95 Undercut and Glimpse
95 False Cut
96 The Charlier Pass
97 Top Card Force
98 Shuffle Glimpse
99 Gambler's False Cut In the Hands
99 False Riffle Shuffle Off the Table
100 Fanning the Cards
101 The Pressure Fan
102 Chapter 9: Miracles At the Card Table
102 With a Borrowed Pack--Magician borrows deck, opens case,
removes
deck, spectator shuffles, deals into seven piles, spectator writes
numbers one to seven on paper, draws circle around one, magician
turns
over top of each pile, spectator writes cards next to numbers,
spectator reassembles deck, shuffles, magician shuffles half in
face
up, deck cut, cardcase placed between halves, whole pile put into
handkerchief, shaken, dumped on table, selected card in cardcase.
105 The All Fair Miracle--Magician spreads deck, shows cards
thoroughly
mixed, spectator takes deck behind back, cuts several times, takes
three cards from top of deck, puts them in pocket, magician puts
deck
in case, sets it aside, takes another deck from pocket with
different
back design, spreads to show mixed, placed behind magician's back,
cut
several times, three cards removed, tabled, spectator takes cards
from
pocket, placed face down on table, all six cards turned over at
once,
magician's match spectator's.
109 Signed Coincidence--Deck cut into two halves, spectator takes
one,
magician the other, each chooses card from their half, signs name
across front, signed cards shuffled back into half packs, each
chooses
card from the other's half, shuffled sight unseen into their own,
both
ribbon spread halves face up on table, magician's signed card in
spectator's half and vice versa.
112 Are You Sure?--Two spectators choose cards, magician fails to
find
them several times, eventually cuts deck, puts one half crosswise
on
other, top card of each half are selections.
113 You Are Magic--Four Aces openly removed, magician places deck
behind back, inserts Aces, one spectator cuts off small packet,
turned
face up, placed on deck, cards spread until first face down card
found,
face up cards tabled, face down card placed on top of them,
repeated
with three other spectators, face down cards turned up to reveal
four
Aces.
117 Good Eye--Spectator shuffles cards, selects one, magician
takes
deck, places it behind back, spectator inserts selection into deck
anywhere, leaves it sticking halfway out, magician turns around,
after
a moment names spectator's card, deck brought out from behind back
to
show card still sticking out halfway to show correct.
121 Perfect Poker--Magician cuts deck into thirds, gives them to
three
spectators to shuffle, takes one third back, looks at cards,
rearranges
them, deals four hands of poker, player one gets four Tens & a
Jack, second gets two Queens & three Jacks, third gets two
Queens
& three Kings, magician gets King & four Aces, cards
gathered
up, dealt again, each player gets Royal Flush, gathered, dealt
again,
each player gets a Straight, gathered again, magician spells out
"Poker","Money","Wager" and "Draw" dealing out four cards each
time
& placing the remaining card (if any) under those in hand,
piles on
table all Four of a Kind, four cards in magician's hand are Aces,
cards
gathered again, four packets of five cards thrown on table, one
for
each player, each player including magician now has first hand
they
were dealt again.
123 The Master Cardman--Four cards selected, four spectators each
given
fourth of deck to shuffle, magician calls out names of forty-eight
cards, each spectator placing that card face up on table as
magician
does so, each spectator left with one face down card: their
selection,
magician names each card, cards gathered, magician deals four
hands of
bridge without looking, magician's hand all Spades, cards
gathered,
magician deals five hands of poker, names hands dealt to each
person,
magician has single Ace and no other scoring cards, some cards
removed
from each hand and new ones dealt, hands revealed to be somewhat
improved, magician now has all four Aces.
127 Chapter 10: Card Novelties
127 Spelling the Pack--Values of all cards spelled out ("ACE
through
KING") yields exactly fifty-two cards, stunt works in Swedish,
Dutch,
French and German as well.
127 Odd Couples--Spectator shuffles pack, magician predicts
somewhere
in the pack a King and a Three will be next to each other.
128 Wind Up--Magician pretends to wind up deck, with thumb
riffling
cards to provide appropriate sound effects.
129 Checking the Pack--Magician pretends to count cards by sound
alone.
130 Turn-Up--Packet of cards dealt, top card placed face down
underneath packet, next card placed face up on table, next card to
bottom of packet, etc. until all cards are face up on table in Ace
through King order.
130 Card-Players' Quiz--Trivia questions pertaining to playing
cards.
130 Drop Challenge--Dropping cards into a hat or basket, and the
secret
to being able to do it with close to 100% accuracy.
132 Turn-Up Challenge--Three cards dealt face down, center card
turned
face up, spectator challenged to turn all three face up turning
over
two cards at a time.
132 The Thinking Card-Player's Puzzle--Logic puzzle challenging
spectator to determine values and suits of three face down cards
based
on minimal information.
132 The Perpetual Amanack or Gentleman's Prayer Book--Long story
in
which cards are turned up as various numbers or people are
mentioned
until the entire deck has been run through.
138 Solutions--To the Turn-Up Challenge and The Thinking
Card-Player's
Puzzle.
139 Chapter 11: Six Great Card Tricks
139 Compulsion--Spectator takes deck, removes cards from case,
shuffles, magician removes envelope from pocket & holds in
full
view, spectator deals cards one at a time face down to the table
until
they choose to stop, envelope placed on table, spectator opens it
up to
find single card, last card dealt matches card in envelope.
144 Half Cut Coincidence--Two spectators each choose half a card
from
packet of half cards, when turned over selections form single
card.
147 The Crystal Gazer--Deck ribbon spread face down, spectator
pulls
one card out of spread, magician places card in pocket leaving it
protruding, crystal ball & patterned hank produced, ball
placed on
hank, spectator gazes into ball, image of card appears, card
removed
from pocket matches card seen in crystal.
151 Telepathic Do As I Do--Magician and spectator each take deck
of
cards, both hold them out of sight under table, shuffle, decks
exchanged under table, decks shuffled again, decks cut, spectator
selects card from deck, hands it to magician, magician inserts it
in
deck, decks cut, magician selects card, hands it to spectator,
spectator inserts it in deck, both decks brought into view, decks
searched for card of contrasting color, both cards turned up at
same
time, they match.
153 Dial A Miracle--Can be done over phone, spectator shuffles
cards,
cuts deck into two approximately equal piles, one pile selected,
cards
in pile counted, digits of total added together, as many cards as
this
secret total are discarded from pile, spectator selects number
from one
to ten, that number of cards are placed in pocket, spectator
counts
down in pile that same number and remembers card at that position,
cards in pile dealt out and each card's name spoken aloud,
magician
announces number of cards in pocket and names selected card.
155 The Lie Detector--Spectator memorizes card, magician holds
deck
behind back and reverses single card, magician asks three
questions and
spectator has a choice of answering truthfully or not, answers to
questions spelled out to determine single card, spectator asked to
name
card, which proves to be the one the magician is holding.