Albert Ostrow: Take a Card
Ostrow, Albert (editor): Take a Card
©1955 (circa) The Association of American Playing Card Manufacturers, NY
Softcover, saddle-stitched, 8.5x11", 22 pages

©1972 United States Playing Card Company
Softcover, comb-bound, 8.5x11", 12 pages
Association of American Playing Card: Take a Card
Image courtesy eBay seller SickofChanging
Ostrow: Take a Card
1972 Edition
Image courtesy eBay seller CosanostraMagic

Comments: From the foreword: "During the war years the following simple card tricks were shown and taught to men in military hospitals. Because many of the men were physically handicapped, sleight-of-hand was purposely avoided. Patient participation was encouraged and the degree of elaboration given to each trick depended on the showmanship ability of the individual pupil. The general response was so overwhelmingly enthusiastic that we were inspired to prepare this booklet for use by men, women, and children everywhere. We are indebted to Albert Ostrow, author of "The Complete Card Player," for assistance in the explanation of the tricks and to Miss Elise Healy for the preparation of diagrams and sketches."

Note: The 1972 THE Club Edition seems to only have 7 tricks, not 10 at least according to the contents listing I saw for that edition.

Interesting fact: The trick "On Tap" was featured in the 10 April 1955 Chicago Tribune and the booklet could be purchased for only 10 cents!

Contents (from 1955 edition book; Items with a * are omitted in the 1972 edition, updated Jan 2019):

1 Foreword
2 Three Deep: Three Kings are mixed but come back together
4 Spellbinder: the cards Ace to King are spelled
6 Dead Duck: magician always wins this game
8 Club Sandwich: magician reveals card chosen out of one of six piles
10 On Tap: accomplice knows which card was picked by magician's taps
12 Topsy-Turvy*: method to easily find the selected card
14 Plus Ten*: Interesting mathematical revelation
16 Two-by-Two: magician determines which pair of cards was selected
18 7-11*: a 21 card trick
20 Frying Pan: a clock trick with cards
22 End


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