Ouellet,
Gary: Close Up
Illusions ©1990 The Camirand Academy of Magic Inc. Hardcover, w/dj, 7x10", 350 pages |
Image from Magicref |
Comments: Publisher and Photographer Guy. D. Camirand.
Lots of classic close up by Gary Ouellet. B&W
photos throughout.
Contents:
vii Publisher's Foreword: Guy D. Camirand 1990
ix Introduction: Gary Ouellet, Quebec 1990
1 Chapter 1: The Close Up Theater:
Magic as a Performing
Art, essays
3 Body Memory: guide your movements
4 The Spectator: is always right
5 Conviction: show good close up
5 The Script: use what's available
6 Drama: make a plot
6 Choreography: props, movements
7 Suspense: create anticipation
7 The Sound of Music
8 The Stage: making a close up arena
11 The Close-Up Stance
13 Showtime
14 HINT: Your Opening Effect
15 Chapter 2: The Greatest Effect in
Magic
(an examination
of the vanish of a small object)
17 The Finger Palm
18 The Closing of the Right Hand
19 The Vanish
20 Eye Movement
21 The Mystery of the Crystal Chamber: trick using S.S. Adam's
Disintegrator effect
25 Chapter 3: Flashy Wonders
(cards)
25 Flash Deck: an appearing deck of cards; performed seated
28 Three Second Wonder: a no sleight cutting the Aces routine
33 The Deck Vanish: not described
34 HINT: Hand lotion recipe
35 Chapter 4: Double Trouble
(cards):
Double lifts
36 The Break System, part 1: the get ready
38 The "Pages of Time" double lift
40 Triple Delight: multiple lift
42 The Crook Concept: utility move
43 The Crook Double Lift
44 The Crook Snap Change
45 The Crook Palm
46 The Break System, part 2: another get ready
47 The Crook Second: a one handed 2nd deal
49 Couture's Wrist Double: almost one handed double lift
51 The Windmill Double: audience in front, double swings down
53 The Jiminy Cricket Double
54 The Crook Color Change
56 HINT: Tacky Fingers
57 Chapter 5: The Secret of Three
(coin): body language
58 The Toss Transfer Vanish: hand to hand
61 Chapter 6: Sponge Ball Miracles
61 The Push-Pinch Sponge Ball Vanish
64 Some Reflections on Sponge Ball Routining
65 The Odd Man Out Routine: performed seated, involves spectator
67 The Flying Imp Pass: for sponge ball
70 HINT: Achieving Body Memory
71 Chapter 7: The Magic Lecture:
essay
on the good and bad
of magic lectures
76 HINT: On rough skin
77 Chapter 8: The Classic Force:
described and taught in
detail
80 Quarterback: a variation of the 3 1/2 of Clubs card trick
83 Chapter 9: Eureka! Editorial on originality and providing proper credits
87 Chapter 10: The Paradise Count
(cards): an alternative
card counting technique described
94 The Paradise Elmsley Count
97 The Paradise Jordan Count
99 The Paradise 2/4 Count
99 The Paradise Ascanio Spread
101 The Paradise Hammon Count
102 Double Deposits: depositing two cards as one
104 HINT: Video yourself
105 Chapter 11: The Final Coin Flight:
vanish of the last
coin for coins through table routine
106 The Gimmick: making it
107 Performance
109 More Uses for the gimmick suggested
111 Chapter 12: The Infidel Change
(coin
excellent!): a coin
changes to another coin as it is dropped, lapping.
112 Handling
115 Chapter 13: Coin Drops
115 The French Drop: Proper handling described
117 The French Canadian Drop
119 The Revolver
The Schneider Retention Drop
The Gallo Drop
The Ultimate French Drop
125 Chapter 14: The Silverdust Routine:
Silverdust is poured
into the hand and melds into a silver dollar, which jumps from
hand to
hand, changes to a Chinese coin, back to a silver dollar, back to
dust
and vanishes
129 Hirata Master Move: described but not taught
130 Spellbound Sequence
The Silverdust Load
133 The Toss Change (described as There & Back Again in
Apocalypse)
Spellbound
The Silverdust Vanish
138 HINT: Slippery Cards and preparing for manipulation
139 Chapter 15: Pasteboard Pageant:
essential card moves
139 The Small Packet Principle: principle of which card a
spectator is
likely to take from a small packet; with application
142 Touch Three Cards: 3 cards are selected and the 3rd becomes
reversed, sandwiched by first two selections
145 Not on the Bottom, Not on the Top: Selection "shown" not to be
on
the top or the bottom from the face up deck
147 Three Triumphant Cuts: Easy revelation, selection is found on
the
third cut
150 Migration: Collector's Plot
157 The Paradox Control: controlling a card from the center to the
top
164 Equivoque: cards are eliminated one by one until only
selection
remains
167 Convincingly Versatile Control: controlling selection to
bottom
171 Chapter 16: The Touch Force:
variation of peek card force
174 The Spill Variation
175 The Krenzel Color Approach: used as a color change
176 The Olympic Challenge: signature transformation routine around
a
"sports competition" plot
182 HINT: smoothing rough edges of new decks
183 Chapter 17: The Ambitious Card:
general discussion
185 On the Count of Three: middle sequence
187 Ambitious Challenge: another sequence
192 Juxtaposition: bringing top card to 2nd position
195 Chapter 18: The Silver Sequel
(coins): intro
196 The Grand Trunk Funk and Banana Railway Switch: a box switch
198 The Jamary Coin Clip: how to make it
199 The Gossamer Dissolve: a vanish of 4 coins using the above
gimmick,
lapping
205 Chapter 19: The After Dinner Speech: a good sample speech about magic for the lay audience, includes spots to perform magic
217 Chapter 20: The
Slider:
the
card
top
change (intro)
217 The Slider Top Change
220 The Inertia Change
221 The Wrist Snap Change
222 The Slider Switch: deck face down
224 HINT: Audience respect and sucker effects
225 Chapter 21: The Challenge Factor: avoiding being challenged by the spectator
229 Chapter 22: Finger on the Card
Revisited:
routine not
taught
230 The Swivel Cut Control: control card to top
234 Butt Cutt: false cut
239 Chapter 23:
Showcase
(a complete card act)
239 The Invisible Switch: packet switch
244 Showcase: full 10 minute card routine
247 The Uppercut: bottom to top transfer
249 The Reverse Uppercut: reverse bottom cards
252 HINT: Original score (music)
253 Chapter 24: Rock & Roll Dice
Stacking
254 The G-spot: holding the cup
255 The Rocking Action: wrist action
256 The Rolling Action
257 The Pick-Up: lifting the cup
258 The Lift-Off: performed in the air
259 The Stack
261 A Routine: a dice stacking routine
264 HINT: Video memory
265 Chapter 25: The Miracle Signed Card to
Purse.
Card
to
coin
purse
routine
276 HINT: Truth in a latrine
277 Chapter 26: Some Words to a Beginner:
lists bad advice
to avoid
278 Moves to learn
280 HINT: Half-time show (slow motion video performance)
281 Chapter 27: Japanese Jewels: Hideo Kato of Tenyo
281 The Kato Kount: some cards are placed in the pocket. Remainder
are
spread and spectator chooses a card and deck is squared. Cards are
removed from pocket, and number indicated by the cards is counted
down
to: the spectator's card!
285 The Amazing Dream Glass: a drinking glass seems to cling to
the
back of the fingers
288 HINT: Performing for magicians
289 Chapter 28: For
Ascanio
290 The Angle Spread: an add-on for the Ascanio Spread (taught in
Chapter 10)
294 Maneater (Hamman, Ascanio, Gernier, Ouellet): a card placed
aside
early in the routine becomes the spectator's signed selection
298 Impeccadillo: Magician drops a card to the table, spectator
selects
any card. The cards match
299 The Crook Spread: another way to end the Ascanio Spread
303 Chapter 29: Hint
Heaven: a list of 38 tips from Steve Burton, such as
"White
cards and white rope cannot be seen against a white shirt; raise
or
lower the prop to achieve contrast."
307 Chapter 30:
Netherworld: Gary's handling of Paul Curry's Out of this
World
315 Chapter 31: The
Anxiety Factor. Addressing anxiety, in this case needing
to palm
a gimmicked coin and switching the coin in a Coin Through
Cigarette
routine
321 Chapter 32:
Northern
Sleights
321 The Amazing Coin Vanish: a coin vanishes when tossed UP into
the
right hand
324 Lapping Plus Technique: a lapping tip
325 The Impossible Thimble Vanish: a thumb palm vanish that sounds
like
it won't work
328 The New Wave Thimble Vanish: close up thumb palm vanish
329 Pirouette Center Double: getting doubles to the top of the
deck
333 Peregrination: sequence for an ambitious card routine
335 Stab Force: deck is stabbed with a knife, yet the card is
forced
338 Sound Effect: two coins vanish, enhanced by the proper sounds
339 The Gallo Slide (Mike Gallo): a false transfer
340 Modified Kosky Illusion: A handing on the Kosky Switch (card
switch)
346 HINT: Animals
Chapter 33: Enigmas for
Posterity.Can you profoundly move your audience?
349 Special Bonus
Section: The Angle Pivot Principle. The idea and its
application
to the Double Lift