Regal,
David: Constant
Fooling 2 ©2002 David Regal; Murphy's Magic Supplies, Inc. Hardcover, w/dj, 239 pages ISBN 1-931482-02-0 |
Image from Magicref |
Comments: Design & Composition by Andrew J. Pinard.
This is the 2nd volume in the "Constant Fooling"
2 volume set. I haven't seen the first volume yet, as MLD (My
Local
Dealer) was out of them! This is a well produced book. The pages
are
glossy finish. Plenty of clear B&W photos are used throughout
to
provide details of moves. The writing is clear, providing patter
suggestions and detailed explanations. As to the magic, it is good
and
there is a lot here you will use. Most of the items are very
practical
as well as being magical. Highly recommended.
Contents:
1 Cards &
3 On The Powers Of God : what if God did magic?
4 Caught In The Act: an effective yet simple card in mousetrap
7 A Magic Lesson: A card to pocket effect, but the card found has
"your
signature" on it, that then visibly turns into the spectator's
signature
10 Lucky Seven: a selected card matches a miniature card found in
the
magician's wallet
12 Compounding a Lie: a lie detector card plot in two versions. In
one,
the selection is the only red backed card; in the other, all the
other
cards are found to be blank
16 Magic Incorporated: a clever use for self-printed business
cards; a
card prediction with 2 handlings
20 Hofzinser Sans Hofzinser: a nice card prediction effect where
the
audience is led to believe the prediction will be wrong
24 One-Two-Three-Four: a series of changes with the Ace to 4 of
Clubs
28 Shred of Proof: a card prediction using a cryptographic strip
of
paper
33 Eight Ball: a quickie in where the 8 of Clubs produces an
8-ball
35 The Magic Book: a interesting effect in which the selection
transposes with the page of a mystery novel
40 Heading North: a non-impromptu but relatively uncomplicated
card rise
44 Going Through With It: a card penetrates down through the
middle of
a card sandwich
50 Crazy & Lazy: a knife inserted into the pack locates the
only
odd-backed card (done face up)
53 Seriously Silly: a comment about the following effect
54 The Card That Could Not Be Found: a mutli-phase routine in
which the
2 of Hearts is found repeatedly instead of the selection
54 Trick #1: The Two That Would Not Die: a card is flicked out of
the
deck, then flipped on top of the deck, then rises, each time it is
the
2 of Hearts and not the selection
57 In the Wake of Disaster - The Big Switch: a deck switch
58 Trick #2 Rats!: a pet mouse (from Rodent in a Box, Constant
Fooling
Volume 1) attempts to find the selection but fails
59 Trick #3 The Two That Dies: the Two of Hearts is shot with a
laser
pistol and ends up with a large scorched hole.
61 Trick #4 Holy Mother of God: Finally, the selection is found.
The
spectator takes a new card, it is the same as the original
selection.
Then, every card in the deck becomes the selection. The tiny card
the
mouse chose has changed to the selection. Finally, the burnt card
has
become the selection as well!
63 Mental
65 Not This!: the performer predicts a shape drawn by the
spectator,
plus a shape not selected (excellent lesson in equivoque)
70 Off Color Thought: several shapes are drawn on yellow paper,
the
selected shape matches a prediction on a pink slip
75 The New Yorker Magazine Test: several back issues are provided
to
audience and a page is selected. The magician is able to tell
which
words are on that page. Requires a small investment in back issues
of
The New Yorker
79 An Odd Decision: A spectator names any card, which turns out to
be
the only odd-backed card in the deck. The deck can then be used
for
other tricks. A nice, simple presentation but requires magician to
be
seated.
83 Out of this Borough: a variation on Out of This World using ESP
as
the theme
88 Party Line: a high-tech version of calling someone and having
that
person reveal a card. The spectator can make the call himself.
93 Thinking of You: a spectator picks one name from a Rolodex of
500.
The magician opens an envelope that has been on the table, and
inside
is a funny letter from the the individual selected
98 Journey to Love: From a list of 24 fancy hotels, the spectators
select the proper hotel and room number that match a key held in
view
of the audience
104 Piece of My Mind: Spectator selects a puzzle piece from a USA
Map
puzzle and the magician determines which state is selected
108 Thoughtful Words: the magician determines which word card was
selected from a stack of 52 different words
113 Voice of Reason: a high-tech revelation using a modern
calculator/voice recorder, or can be done with a number of other
recorders on the market. Two approaches provided.
119 My Black Book: the spectator selects the predicted female name
from
the magician's black book, as predicted by the magician's
grandmother
124 The Very Last Card: Cards are eliminated until only one
remains:
the selection
132 The Other Half: an essay on presenting yourself for the
maximum
positive reaction
137 One Secret: effects using a commercially available
product
139 Getting Sticky: Introduction to the gimmick and how to
introduce it
during your act
143 A Good Catch: a selection is "caught" between two Jokers as
the
spectator dribbles the deck
145 Stabbed with Extreme Prejudice: a Joker is used to stab the
deck
and finds the selected card
148 Sticky Mama: a handling for Al Leech's Red Hot Mama
151 Sticky Hofzinser: a card is selected and 4 Aces shown. The
matching
suit Ace turns over, then changes into the selection
156 Sticky Transpo: a Joker and a signed selection change places
158 Sticky Monte: the Monte game is explained but the money card
vanishes and is reproduced from the pocket
165 Mucilaginous Monte: a Monte routine using the gimmick
throughout.
Two endings provided
172 A Tacky Introduction: any card in the deck is named, and it is
found to have a "Hello, My Name Is" sticker on it
176 Triple Cross: any three cards are named and found to be the
only
three with an odd-colored back and an X drawn on them
179 Tenacious Climber: an ambitious card routine using the gimmick
183 $
185 Under the Magnifying Glass: an essay on maximizing and
minimizing
certain aspects of an effect to enhance the magic
186 The Origami Bill Switch: a two process bill switch, logical
and
well done
195 Where Credit is Due: a credit card vanishes and reappears in a
sealed envelope
200 Easy Alchemy: copper coins are changed into silver coins
204 A Coin Holdout: how to build it
205 A Simple But Complete Vanish: using the holdout
205 A Coins Through the Table Routine: using the holdout
209 Gaffed Decks
211 Deep Guilt Aces: the spectator cuts to the Aces. Similar to
Mark
Jenest's commercial Casino Deck
214 The Coincidence Deck: magician places card down, then
spectator.
This is repeated several times, and the cards match.
218 Roughly Identical: Cards are dealt face up. When the spectator
says
"now", one card is dealt face down. The four turned over cards
match a
prediction
222 Face It, You've Changed: an examined selection is replaced
face up
in the deck and its back changes color
225 After Hours
227 After Hours: a full deck story effect about a night in a club
239 With Thanks: credits