Romanoff, Professor: Card Tricks ©1916 Shrewesbry Publishing Co., Chicago Softcover, perfect-bound, 5x7", 151 pages Also 1924, 1926, 1928, 1930 editions |
1916 Edition Image courtesy Bryan-Keith Taylor |
1930 Edition Image courtesy eBay seller JayAndLefty |
Comments: "for parlor and stage entertainments, with full
instructions for the amateur performer".
Seems to be mostly the same book as the Professor R. Kunard "The
Book of Card Tricks" (listed at this site separately). Perhaps the
professor's full name is Romanoff Kunard?
Contents: (from 1930 edition ToC):
9 Chapter I
9 Introductory
12 Chapter II Sleight of Hand in Card Tricks
13 The Cards
14 To Make the Pass
27 To Force a Card
29 To Make a False Shuffle
35 To Palm a Card
36 To Ruffle The Cards
37 To Change a Card
45 To Get Sight of a Drawn Card
47 To Slip a Card
48 To Draw Back a Card
49 To Turn Over The Pack
50 To Spring the Cards From One Hand to Another
51 To Throw a Card
52 The Bridge
53 Advice to the Novice
55 Chapter III Tricks With Ordinary Cards Not Requiring
Sleight-Of-Hand
55 Simple Modes of Discovering a Given Card
59 Various Modes of Disclosing a Discovered Card
63 To Make a Card Vanish From the Pack and Be Found in a Person's
Pocket
64 To Place the Four Kings in Different Parts of the Pack and to
Bring Them Together by a Simple Cut
65 To Distinguish the Suit of Any Given Card by Weight
66 To Catch Two Cards Thought of In the Air With the Hand
66 To Tell the Cards Thought of by Four Persons
67 Sixteen Cards Being Placed upon a Table, to Guess the Card
Thought of
69 To Tell Which Pair of Cards Was Selected
70 The Magic Triplets
70 Twenty-five Cards Being Placed Upon the Table, to Mention Which
Has Been Thought of
72 A Card Having Been Drawn from and Returned to the Pack, to Find
It Under a Handkerchief
72 To Tell Whether Any Card in the Pack is Red or Black Without
Looking at It
73 The Triple Deal
73 The Card Found at the Second Guess
74 The Card Found Under the Hat
75 To Tell the Names of All the Cards in the Pack by Their Weight
76 To Sort the Pack without Looking at the Cards
77 How to Deal Yourself All the Trumps in Whist
77 The Gathering of the Clans
77 To Tell a Card by Its Weight
78 A Pack of Cards Being Cut, to Tell Whether There Is an Odd or
Even Number in Each Portion
78 The Nailed Card
79 To Make a Card Jump Out of the Pack and Run on the Table
79 The Trick of Thirty-one
80 A Card, from Twenty-seven, Being Thought of by One Person, to
Be Pound at a Certain Number in the Pack Mentioned by Another
Person
82 To Make the Four Knaves Change Places with Four Sevens, Each
Four Being Guarded by Different Persons
83 The Royal Families
84 The Revolution
85 Chapter IV Card Tricks Requiring Calculation
85 Three Cards Being Chosen by Three Persons, to Tell Which Each
Has Chosen
86 To Tell the Number of Spots at the Bottom of Three Packets
Which Have Been Mado by the Drawer
87 Four Cards Having Been Chosen, to Tell the Total Sum of Their
Value
87 To Tell the Card Which Has Been Drawn fiom a Whist Pack
89 To Tell a Card Thought of, and to Name Its Position in the Pack
90 Four Packets of Cards Having Been Formed Pace Downwards on the
Table, to Discover the Total Value of the Undermost Cards
91 Of Tea Cards Laid Out, to Tell That Which Anyone Thought of
92 To Name a Card Drawn from a Piquet Pack
92 To Tell the Card That May Be Noted
93 To Tell the Sum of the Numbers of Any Two Cards Drawn from a
Common Pack
94 To Tell the Value of Two Cards Drawn from a Common Pack Without
Touching or Seeing the Cards
95 The Cards Being Dealt Out in Heaps, to Tell the Amount of the
Bottom Cards Without Seeing Them
97 Chapter V Card Tricks Requiring Confederacy
97 To Tell a Card That a Person Has Touched in a Pack
98 To Distinguish the Court Cards from the Others by the Sense of
Touch or Smell
98 To Distinguish the Red from the Black Cards by the Sense of
Smell
99 Of Twenty-five Cards Laid on the Table, to Name the One Touched
or Reversed
99 Of Two Rows of Cards, to Name the One That Has Been Touched
100 To Make a Chosen Card Be Found Under a Flower Pot
101 To Conjure a Certain Card in Your Pocket
102 To Produce a Card Called for Instantly
103 Chapter VI Tricks Requiring Prepared Cards or
Sleight-Of-Hand
103 The Long Card
104 The Biseaute Pack
106 A Card Having Been Chosen and Returned, and the Pack Shuffled,
to Produce the Chosen Card Instantly in Various Ways
112 To Teach the Company a Trick Which They Learn Without
Difficulty; then to Allow Them to Succeed or Cause Them to Fail at
Your Pleasure
117 To Distinguish the Court Cards by Touch
118 To Name Any Number of Cards in Succession Without Seeing Them
120 To Make Four Cards Change from Eights to Twos, from Black to
Red, etc
123 A Card Having Been Drawn and Returned, and the Pack Shuffled,
to Make It Appear at Such Number as the Company Chooses
125 Several Persons Having Each Drawn and Returned a Card, to Make
Each Card Appear at Such Number in the Pack as the Drawer Chooses
126 The Three Card Trick
128 To Make Two Cards Change Places at the Word of Command
130 To Make Two Cards Change Places While Held in Separate Hands
131 The Pack Being Divided into Two Portions, Plaeed in the
Keeping of Two Different Persons, to Make Three Cards Pass
Invisibly from the One to the Other
133 To Change the Four Aces, Held Tightly by a Person, into Four
Indifferent Cards
139 The Shower of Aces
142 Several Cards Having Been Freely Chosen by the Company,
Returned and Shuffled, and the Pack Placed in a Person's Pocket,
to Make Such Person Draw Out One by One the Chosen Cards
145 Several Persons Having Each Drawn Two Carda, Which Have Been
Returned and Shuffled, to Make Each Couple Appear in Succession,
One at the Top and the Other at the Bottom of the Pack
147 Four Cards Being Chosen and Replaced in the Pack, to Name Them
by Feeling the Pulse
149 To Ascertain the Card Chosen and Returned to a Pack by
Throwing the Dice