Dr. Michael Rubinstein: Runinstein Coin Magic
Rubinstein, Dr. Michael: Rubinstein Coin Magic
©2020 Dr. Michael Rubinstein, R.O.P.S. Press
Hardcover, w/dj, 500 pages
ISBN: 978-0-578-65833-9
Rubistein Coin Magic
Image courtesy Dr. Joaquin M. Ayala de Cedoz, PhD

Comments: Photographs by Karen Dorangrichia and Dr. Michael Rubinstein

Contents (courtesy Dr. Joaquin M. Ayala, Ph.D.):

xvii Foreword by Bill Wells
xix Introduction

1 PART ONE - Sleights, Moves and Techniques

1 Chapter One - R.O.P.S. Technique
3 1. R.O.P.S. Move
6 2. R.O.P.S. New Theory Retention Pass
6 3. R.O.P.S. Click Pass
6 4. R.O.P.S. Double Click Pass

9 Chapter Two - Vanishes, Shuttle Passes, Loads and Changeover Palms
9 1. Variation Retention Pass
10 - Variation One
11 - Variation Two
12 2. The Bronx Take
15 3. Miracle One Hand Coin Vanish
16 4. Roll-Down Retention Pass
17 5. Fingertip Shuttle Pass
19 6. Fingertip Shuttle-Pass Display
19 7. Palm-Down Fingertip Shuttle Pass
20 8. Fingertip Load
21 9. Tap Load
21 10. Spellbound Changeover Palm
23 11. Spellbound Changeover-Palm Variation and Display
23 12. Nowhere Palm Changeover Palm
24 13. Rubinstein Put-back Move

27 Chapter Three - Click Passes
27 Introduction
27 1. Rubinstein Click Pass
28 2. Air Drop Click Pass
29 3. Turnover Double Click Pass
31 4. Snap Down Double Click Pass
32 5. Nowhere Palm Click Pass
33 6. Nowhere Palm Double Click Pass
33 7. Fan Double Click Pass
35 8. Reverse Double Click Pass

37 Chapter Four - Spellbound Moves
37 1. Impromptu Touch Change
38 2. The Wave Change
40 3. The Rubinstein Steal Back
41 4. Flip-Over Change
43 5. The Soft Change
43 6. The Strike Change
44 7. The Rub Change
45 8. Spellbound 9333
47 9. The Blow Change
49 10. The Cartwheel Change
49 -The Sit-down Version
49 -The Stand-up Version
50 11. Spellbound Times Three
51 12. Triple E.G. Spell
52 - Edge-Grip Display

55 Chapter Five - False Counts and Useful Moves
55 1. The P.H. (Pseudo-Himber) Count
56 2. The Fidget Count
58 3. The R.O.P.S. Discrepancy Count
59 4. The Combination Count
60 5. The Click Steal Back
61 6. The Clip Steal Back
62 7. Purse-Palm Subtlety
64 8. Fingertip Utility Switch
65 9. Angle-Finger Palm Switch
67 10. Multi-Coin Angle-Palm Switch
68 11. The Slide Move
70 12. Crossed Arms Subtlety
70 13. The Rubinstein Subtlety

73 Chapter Six - Stealth Palm
73 1. Getting into Stealth Palm - Two Methods
75 2. Stealth-Palm Display Position
76 3. Stealth-Rest Position
76 4. Stealth Toss

79 Chapter Seven - Additional Techniques
79 1. Matting
80 - Transfer to Semi Back-Palm
82 2. Pocket Management
84 - Pocket Manager

87 Part Two - Routines

87 Chapter Eight - Copper-Silver
87 1. The Purse and Glass
91 2. Magical Change Purse (Purse No Glass)
93 3. The Substitution Trunk Mystery
95 4. Stand Up Sucker Copper-Silver Routine
97 5. Copper or Silver Extraction
99 6. Copper Penetration
101 7. Handy Copper-Silver Transposition
104 8. Cup of Copper Silver
108 9. Stealth Copper-Silver Transposition
109 10. Ungimmicked Copper-Silver-Brass
114 11. Oil and Water
118 12. Matchbox Treasury Redux

125 Chapter Nine - Wild Coin
125 1. Twilight Zone Wild Coin Introduction
127 2. Twilight Zone Wild Coin Patter
128 3. Twilight Zone Wild Coin Show Version
134 4. Twilight Zone Wild Coin Impromptu Version
134 5. Twilight Zone Wild Coin Cup Version
135 6. Twilight Zone Wild Coin Purse Version
136 7. Twilight Zone Wild Coin Original Handling
139 8. Twilight Zone Wild Coin Multi Gold Version
142 9. Sliding Wild Coin

147 Chapter Ten - Spellbound Routines
147 1. Thoughts on Spellbound
148 2. Ultimate Silver Lint
151 3. The Chocolate Coin
152 4. Imagine a Coin
156 5. Four-Way Spellbound
160 6. Shattered Spellbound
164 7. Chinese Explosion

169 Chapter Eleven - Coins Through the Table
169 1. Rubinstein Coins Through the Table
172 2. Standup Coins Through Table
178 3. CSB Coins Through the Table
181 4. Giant Four Coins Through the Table

187 Chapter Twelve - Coins Across
187 1. Tallahassee Jumping Coins
189 2. Impossible Four Coin Trick 1
196 3. Impossible Four Coin Trick 2
200 4. Long Term Short Term
202 5. Retro Fly
205 6. The Specciolini Brothers
208 7. Shell CSB Coins Across

213 Chapter Thirteen - Coin Productions and Vanishes
213 1. Triple Play
217 2. Magical Money Rap
221 3. The Wishing Well
222 4. Vegas Math
225 5. Fuzzy Math
226 6. Bologna Debut
229 7. Stealth Hanging Coins
232 8. Stealth Showcase
235 9. Deja Vu Coin Vanish
236 10. Tri-Coin
241 11. Flash Vanish

243 Chapter Fourteen - Coins and Cards
243 1. Voodoo Revelation: A showpiece of a card reveal using coins; the handling in the book was previously unreleased, though the effect was marketed years ago.
248 2. Voodoo Revelation SOH Version
252 3. Two Coin Monte (Two Card Reverse Matrix)
258 4. Quadra Coin Reverse Matrix
264 5. Ultra Reverse Matrix
268 6. The Mentalist: An effective combination of three effects: card, coin and mentalism all rolled into one!
271 7. Triple Coin to Card
277 8. Case Solved: A coin and a selected card vanish and reappear inside a card case.

283 Chapter Fifteen - Gaffed Coins
283 1. Silver Extraction: The "silver" is extracted from a coin, leaving a clear coin, which is then vanished. The extracted "silver" then changes back into the whole coin.
285 2. The Double-Faced Coin Routine
288 3. The Bent Coin Routine
290 4. Magnetic Coins: A nice take on the old Magnetic Coins plot which is examinable.
294 5. Thumb Through Coin: The Karate Coin gets the Rubinstein treatment
299 6. Signed Bill Through Coin
303 7. Smileys: A smiley face drawn on a half dollar is transformed and then changed into a yellow smiley face button.
305 8. Smileys Jr.: Similar to the above, except it uses quarters and has an impromptu feel to it (preparation is required, however, the quarter can be borrowed).
307 9. Fusion: A small value coin is imbedded into a larger value coin (a U.S. penny and U.S. Quarter, for example), then they are separated for examination.
309 10. Three Quarters of a Trick: Compilation of Smileys Jr., The Bent Coin Routine and Signed Bill Through Coin
310 11. Key Fobulous II: A transposition of a loose silver coin and a copper coin soldered to a key fob.
312 12. Goodbye, Hello, Now Change: Interesting combination of a production coupled with Copper/Silver. Previously unpublished.

319 Chapter Sixteen - Miscellaneous
319 1. The Purse Routine: A modular routine using four coins and a coin purse, previously unpublished.
324 2. The Blank Coin Routine: A Wild Coin-ish effect, but different. Three blank slugs turn into real coins, then back to blank slugs in spectator's hand at the end.
326 3. The Mystery of the Chinese Coin: A streamlined version of the above effect using Chinese coins
329 4. The Black Hole: An inter-dimensional coin effect
333 5. Mint Condition: Coin to Impossible Location plot using a Listerine mint pack
334 6. Nest of Boxes: Marked coin vanishes and reappears in a nest of four brass boxes, Coin to Impossible Location plot.
337 7. Coin in Coin Roll: The old Ball & Tube done with a coin and a coin wrapper
338 8. Coins to Glass
341 9. Polarized Plastic: A translucent plastic disc is shown, a fuzzy image of a coin appears on the disc, then it is changed into a real coin. The process is then reversed.
343 10. Time for Change: Silver or copper coin into purse, changes into Chinese coin, which then becomes invisble, reappears, changes back to original, then changes into many coins.
345 11. The Counterfeit Coin: Coin looks like a half dollar on both sides, but if you look closely, you can see that it is really a Chinese counterfeit coin.
346 12. Nest of Envelopes: ...with signed coin.
 13. Nest of Envelopes Method Two: ...with signed coin
 14. The Sympathy Card: Another way to perform Coin in Nest of Envelopes, coin is not signed, but still very convincing.

355 Chapter Seventeen - Coins and Poker Chips
355 1. May the Force Be with You: A way to force the names of three coins on each of three spectators, previously unpublished.
358 2. Poker Chip Spellbound
360 3. 3-D Printing: Causing the image of a coin to appear on a poker chip, image changes twice before turning into a real coin.
363 4. My Coin Collection: A prediction-type effect with poker chips and coin stickers, previously unpublished.
367 5. Conviction Prediction: A mentalism effect with poker chips, previously unpublished.
369 6. Conviction Prediction, and Some Magishin: Can be used to extend the Conviction Prediction or used as a followup to My Coin Collection, previously unpublished.
379 7. The Famous Three Coin Trick: A combination/hybrid of a earlier effects in this section
372 8. Three Coin Monte: Exactly what it sounds like, based on previously published ideas from various performers.

383 Chapter Eighteen - Friends Section
383 1. Introduction
383 2. I Got It Covered (Mike Gallo): Coins travel up from a glass to a silk handkerchief with a classic Gallo twist and a kicker ending.
388 3. Shuzbut Coins (Nathan Kranzo): Three copper coins appear and then are changed into silver coins one at a time.
390 4. Aegean Coins (Jean Emmanuel Franzis): Three Chinese coins and three silver coins change places. His last name is misspelled in the book as "Francis".
394 5. Slide of Hand Vanish (Moritz Mueller): A unique vanish of a coin.
397 6. Coins Walking Wildly Ahead (Bill Citino): A very clean take on the Wild Coin plot
402 7. Shell-Acted (Tom Gagnon): Playing card on the table, mouth-down glass on top; coin penetrates up through table and card, under the glass. Akin to the Bob Kline Copenetro effect.
404 8. Cylinder and Coins for Three Friends (Marc DeSouza): Three-coin version of the Ramsay classic, not inexpensive but very clean!
408 9. Touch, No Touch (Eric Roumestan): Three coins travel from the magician's hand to a spectator's hand
412 10. Differential (Brenden Wolf): Three-coin production and change.
415 11. Three-ality Routine (Lawrens Godon): A beautiful but very difficult three-coin production and vanish.
421 12. Synchronized Spellbound (Tri Ryuzaki): A smooth and multi-phase Spellbound handling.
424 13. Coinmeleon II (Giacomo Bertini): Spellbound with a very Bertini flavour.
426 14. Faustus Chameleon Skin Purse (Etienne Lorenceau): Multi-effect showpiece with a purse frame, ending with a cascade of coins.
433 15. The Frenetic Change (Danny Goldsmith): A very magical change of one coin to another, quite difficult
436 16. Three Flight (Leonard Rangel): A card is used to produce three coins, then they travel back to the card Matrix-fashion, the third coin appearing under a spectator's hand.
439 17. Left-Handed Coins in a Box (Doug Brewer): A version of Coins Across with an Okito Box finale.
444 18. Simplex Positive Negative (John Carey): The classic Max Maven effect, Positive Negative, gets the Carey treatment using real coins.
445 19. Coin Munch (Miguel Angel Gea): Three coins are "eaten" and then reproduced from various parts of your face.
448 20. The Elbow Servante (Bill Wisch): Just what it sounds like!
449 21. Purse-onal Coin Production (Jay Wang): A smooth four-coin production using a coin purse.
452 22. WOW Magic Chicken (Karen Dorangrichia): A tasty recipe for chicken AND a magic effect for your dinner guests!
455 23. The Roth Blank Coin Routine (David Roth): Three blank coins turn into three different coins; originally seen on NYCMS Volume Eight.

459 Part Three - Bonus Section

461 Chapter Nineteen - Puns for Any Occasion
461 1. Introduction
461 2. Medical
462 3. Professional
463 4. Animals
465 5. Sports
465 6. Home
466 7. Car and Travel
467 8. Food
468 9. Personal
470 10. Bars and Drinks
470 11. Miscellaneous

475 Chapter Twenty - Curtain Call
475 1. Chinese Explosion II: A variation of the original handling described earlier in this book.
476 2. Quarter Steal: A utility steal.
478 3. Baseball Miser's Dream: Pure sleight of hand version of Miser's Dream with a baseball theme.

483 Final Thoughts
485 About the Author


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