Sanderson,
George
P.: Right Under
Their
Noses ©1977 Micky Hades International, Canada Softcover, comb-bound, 8.5x11", 85 pages ISBN: 0-919230-56-3 |
Image from Magicref |
Comments: Card effects with both packets and full decks, a couple of mentalism routines, a couple of routines using commercial items (the Martini Coin Cups and Dubious Dominoes), a needle through coin routine, and more.
Contents: Note: each effect is offered as its own "chapter"
6 B&W Photo of George Sanderson
7 Introduction by John Braun
9 What's It All About?: Essay on personalizing magic
10 The Sigma-Martini Cups and a Coin: A routine for the Martini
Coin
Cups, a set of three "Chop Cups" for coins, using only one
(visible)
coin. Along with a good routine, the explanation also provides an
alternate method for dislodging the coin, for turning over the
cups,
and a clever coin transposition in the hands with two cups.
15 The Bad Emigrants: 4 red-backed Jokers are spread on the table
in a
square. 4 blue-backed Jokers are shown, and one Blue-Joker is
exchanged
with one Red-Joker. It is then found that the Red and Blue Jokers
have
returned to their 'homes'. This is repeated three more times. Uses
the
Jordan Count and the Sigma Turnover Move (developed by Mr.
Sanderson).
No gimmicks.
19 Triple Thought Power: After a fair selection of cards, it is
found
that Spectator A has in his red packet a blue card selected by
Spectator B, and Spectator B has in his blue packet a red card
selected
by Spectator A. No gimmicks.
21 The Selective Vanish: a marked bill is placed in a tennis ball
where
it cannot be easily retrieved. The Ball is placed in the
magician's
hand, covered with a handkerchief, and when the handkerchief is
whisked
away, the ball has vanished, leaving only the marked bill.
23 Thanks to Paul Curry: Another approach to Curry's Out of this
World.
Does not provide the entire routine, but only an improved approach
to
revealing the two packets.
27 Mind Over Matter: Two decks are used and shown to be well
mixed.
Spectator chooses one (genuinely) and states a number. Magician
and
Spectator each count to that number and place the designated card
face
down. The Magician shows that of the cards dealt, no two form a
matching pair, yet when the two cards are turned over, they match.
This
is repeated. No gimmicks.
30 Conjurer's Choice: an essay in improving the sometimes poorly
used
"magician's choice".
35 The Close-Up Service Apron: how to build a useful tool for the
seated close-up performer
37 The Close-Up Gold Medallion: pips mysteriously appear on the
back of
a previously examined medallion that match the selected card
41 The Poker Joker: a lighthearted routine in which the magician
keeps
having eleven cards after giving some away, and results in 4 Poker
hands, each successive one beating out the earlier hands
45 The Sigma Nine Card Stunner: Five cards are shown, four black
cards
and one Queen of Diamonds. This packet is placed on the table. A
2nd
packet is shown of four red cards, and this is also placed on the
table. The Queen is found to have jumped to the red packet!
47 Double Amazement: Packet trick. Five cards are shown to have
blank
faces, and blue backs. Face card now turns into a Joker, and all
five
turn into Jokers and backs turn to red.
50 Dyers and Cleaners: another handling of the previous effect
52 The Feminine Influence: Four gifts are shown, and four members
of
the audience (three men and one woman) each select a gift by
stating a
number 1-4 and selecting a corresponding card. The woman ends up
with
the only gift associated with her.
55 The Presence of Osaka: Four cards are shown with blue backs.
The
spectator is asked to pick a number from 1 to 4; for this example
let's
say 3. The cards are dropped into the spectator's hand who holds
them
between her palms. The spectator is now asked to look at the 3rd
card
down, where she finds it is now red backed and has "Osaka was
here"
written on the back.
58 Sigma's Beyond Belief: a borrowed deck is shuffled by a
spectator,
the bottom card is discarded in case anyone glimpsed it during the
process. Three spectators each state a number and the total is
added;
say 29. Performer writes on a business card and places it writing
down
on the table. The cards are now counted down to 28, and the next
card
is placed on the table. It matches the prediction.
61 The Not-So-Dubious Dominoes: a new routine for Bob Swadling's
Dubious Dominoes. These dominoes could change color at the
discretion
of the magician. George's routine works naturally and with the
spectator, not "against" him.
67 The Sigma Speller: A spelling card effect. Four packets of 6
cards
are dealt out. Spectator One is shown the cards and mentally
selects
one. He then spells the card, placing the top card to the bottom
with
each letter, and as the last letter is spelled his selection is
found.
This is repeated with two more spectators each using another
packet.
Finally the magician states he can do it, too, but he ends up with
the
Joker instead. His selection is rather found by spelling the
remainder
of the deck.
71 A Layman's Chink-A-Chink: In honor of George's father, he
presents
this impromptu version of Chink-A-Chink, using newspaper and a
hat.
73 The New Spectral Die: an essay on how to come up with new
ideas;
based on a trick by Fred Lowe called "The Spectral Die"
77 The Mental Spellbinder: A mental effect with cards. A deck is
shuffled by the spectators and is placed in a glass on the
performer's
table. Three members of the audience mentally select cards and
each
states it aloud. The performer concentrates for a while, and
writes
down numbers. A spectator counts down the numbers, and finds each
of
the selections!
81 Threading a Coin: a half dollar is marked by the spectator and
is
folded in a piece of paper. The coin packet is now held by a
spectator
between two hands, and the magician proceeds to thread a needle
through
the middle of the coin. The spectator holds the ends of the thread
while the magician clearly shows the thread goes through the
middle of
the coin. The thread is removed, and the packet is opened and the
coins
is slid out, to be seen whole and undamaged.
84 The "Impossible" Book Test: meets these requirements a)
spectator
has free choice of three books; b) chosen and discarded books are
hidden from the performer; c) three books are ungimmicked and
"popular"
books; d) 2nd spectator had free choice of page; e) third
spectator had
free choice of line number; f) magician divines letter by letter
the
first word of the line or possibly two or three words and g)
magician
announced the total number of letters in the selected line and
named
the last letter in the line. No stooges are used, either.