Severn, Bill: Packs of Fun
©1967 Bill Severn, David McKay Company, Inc., NY
Hardcover, w/dj, 167 pages
Severn: Packs of
              Fun
Image courtesy e-Bay seller SickofChanging

Comments: "101 Unusual Things to Do with Playing Cards and to Know About Them."

Contents:

1 Chapter One It's Your Deal: there's something in a pack of cards for everyone

13 Chapter Two Play a Different Game: fascinating story of card games
24 Games for One
24 - Up and Down
25 - Poker for One
26 - Golf With Cards
27 - The Wild Accordian
28 Games For Two
28 - Swedish Rummy
30 - German' Whist
31 - Bluff and Call
31 Games For A Group
32 - Concentration
34 - Card Dominoes
35 - Conquian

37 Chapter Three Tell a Fortune: cartomancy, the tarot deck and Mlle. Le Normand
40 How to Tell Fortunes With Cards
41 - Mystic Seven
43 - Past, Present Future
44 - The Life Circle
45 - Fates and Influences
46 - The Final Question
49 What the Cards Mean
49 - The Basic Sysetm of Meanings
52 - Meanings of Cards in Related Groups

54 Chapter Four Be a Mind Reader: serious card games
60 Mind Reading for Fun
61 - Tests for One
62 - Tests for Two
64 - For a Group or Party Game
65 Make-Believe Mind Reading With Cards
65 - He Surely Can't Do It
67 - In the Dark
69 - Vibrations of Color
71 - Telepathy For Two

75 Chapter Five Solve a Puzzle
80 Puzzles In the Deck
80 - The Strange Almanac of Cards
82 - They All Add Up to Fifty-Two
82 Brain Twisters
82 - The Jealous Kings
83 - All Strangers
84 - The Eighteen Square
84 - Card Race
85 - Instant Division
85 Puzzles With a Catch
86 - The Cross
86 - Another Cross
87 - Count the Spots
87 - Answers From Rome
88 Counting Catches
88 - Count with Me
89 - Three Turns
90 Joke Puzzles
90 - Underhanded
91 - Disappearing Queen
91 - Rejected Jacks
91 - Invisible Ace
92 - The Obedient Jack of Spades
92 A Card Quiz

95 Chapter Six Be A Magician
103 Card Tricks You Can Do
104 A Quick One
105 The Magitronic Computer
106 A Magic Lesson
107 Flicker of an Eyebrow
109 Under the Paper
110 Stab in the Back
112 Like a Brain Wave
113 Only on Friday

116 Chapter Seven Try Your Hand at Juggling: physical feats
118 How to Shuffle Cards Well
119 - Cutting Cards Doesn't Mix Them
120 Card Table Flourishes
120 - Dealing with One Hand
121 - Popgun Deal
121 - Fancy Cut
121 - Cutting the Cards with One Hand
122 - Making a Fan
123 Stunts With Cards
123 - Cards in the Hat
124 - Card and Coin Balance
124 - Blowing Over a Card
125 - Balancing a Card On Edge
125 - Walking Through a Card
126 Things To Do With Old Cards
126 - Party Place Cards
127 - Card Table Coasters
127 - Match Your Partner
128 - The Card Walk
128 Card Juggling Stunts
129 - Card Spinning
130 - Boomerang Card
130 - Springing the Cards
132 - The Waterfall
133 Building Card Castles
133 - Basic Forms
134 - Side Walls
135 - Block Units
135 - Constructing the Castle

136 Chapter Eight Be A Card Collector
138 Deck Collecting
139 Back Collecting
144 Starting A Card Collection

147 Chapter Nine The House Of Cards: curious things you probably never knew about cards

165 Index



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