Tony Shiels: Entertaining With ESP
Shiels, Tony: Entertaining With ESP
©1974 Tony Shiels
Softcover, 109 pages

1976 Edition Melvin Powers Wilshire Book Co., CA

Re-titled in 1977 as E.S.P. Mental Magic bsily Coles publishing
Tony Shiels: Entertaining With ESP
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Tony Shiels: Entertaining With ESP
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Tony
              Shiels: E.S.P. Mental Magic
Coles Publishing Edition
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Contents (from book):

7 Introduction

9 Pseudo-Psi
10 The History of Mentalism
14 Presentation

21 I Told You So
22 A Matter of Choice: using magician's choice
23 Sum-Thing Strange: magician predicts sum of three numbers chosen by audience
25 The Miracle Book Test: simple book test
26 Psychic CCC: a triple prediction with audience participatio

29 Two-Way Telepathy: with a partner
30 She Knows: blindfolded assistant names the objects the performer points at
32 Extrasensory Perfection: assistant divines name of the selected card
35 What's In a Name?: spectator calls someone who divines the selected item
37 Psi-Pop: assistant names selected song before it is played

41 Mind-Bogglers
41 The Magic Circle: spectator ends up at the predicted symbol on a paper
43 Telekinesis: experiment in controlling dice and cards
44 Which-Craft: experiment with three and five cards
45 The Numbers Racket: a mathematical prediction

48 The Practical Psychic Joker
50 The Power of Suggestion: an impossible challenge
50 Factor H: another gag
52 Master Mind: convincing a spectator he can divine objects selected
53 The Ghostly Touch: stunt when there is only one spectator
54 The Invisible Man: another trick played on a single spectator
55 Wonder!: another gag

56 Cartomancy
57 Count-Down: spectator counts down to a selected number, and that card is predicted
59 Take Your Cut: another card prediction
61 The Lie Detector: performer knows if the spectator is telling the truth about the card selection
62 Your Turn?: performer knows which cards were turned end for end
63 Blackout: magician names three cards handed to her in the dark
64 Breakthrough: effect to follow the above
66 Think: spectator writes down selected card and four others, and magician determines the selection
67 Coincidence: effect with two decks

70 Memories Are Made of This
71 That Rings a Bell: simple telephone book test; with a version using money as the determination factor
73 Computer Brain: an experiment where the magician memorizes 50 long numbers
75 Miracle Memory: a true experiment in mnemonics

80 Things That Go Bump
81 Yours Truly, Lucifer: a business card in an envelope gains writing revealing the card selection
84 Dark Seance: mysterious things happen in the dark even though the magician's hands are tied
89 Anyone There?: table lifting

92 The Real Thing: essay on ESP, and experiments in real thought transfer
94 Pendulum: seems to reflect thoughts of the spectator
96 Power Point: paper on a pin seems to spin based on psychic power
98 Knife Spinning: an experiment in stopping a spinning knife on command
99 Thimble-Hunter: finding a hidden object
100 Book-Finder: experiment in detecting which book was selected on a shelf
100 The Invisible Object: reader tries to determine location of an imaginary books
101 Think Stink: transmitting smells to a different room
102 Picture Puzzle: drawing duplication experiment

103 Bibliography
107 Index


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