Solomon,
Dave
& Jeff Siegfried: The Wisdom of Solomon ©2007, Pro-Print, Highland Park IL Hardcover, w/dj, 212 pages |
Comment (Danny Smith): Essentially this is "Solomon's Mind, Pt 2" -- same visual layout and format -- but not as well written. If you're a fan of the cerebral Chicago-style stuff (Bannon, Aronson, Solomon, etc), then this should be right up your alley (you should excuse the expression). Although I appreciate some of that style, in this case I have a difficult time assessing the material. Many effects cannot be described easily or concisely, which makes me suspect audiences would get lost. The material in the last chapter in particular appears over handled to me. There are, however, several extremely clever ideas here, particularly in the Don May chapter. I suspect that if you liked _Solomon's Mind_, you'll also like this one.
Contents:
IX Introduction by John Bannon
XI Preface by David Solomon
03 In the Beginning
03 Just Friends - Spectator cuts deck into 4 piles; one of 4 Ks is
clearly cut into each packet. Poof! Kings reappear in the the
cardician's hands. Each packet is turned over to reveal a Queen at
the
face.
06 Pure Vice-Versa - two selected cards instantly located, then
dealt
face down before the two specs, except cardician gets them wrong,
placing spec-1's card in front of spec2. Poof! they switch places.
Two
handlings, one in the specs' hands.
10 Jokers Are Wild - Signed selection lost in the deck; cardician
and
spec both sign the back of a joker, which is cut face-up into the
face-down deck, which is then shuffled. Cardician claims joker is
adjacent to signed selection, but that card has vanished. The
joker,
still signed on the back has changed into the signed selection.
13 The Houdini Card - card supposedly signed by Houdini is
reversed in
the deck, which is then cased and placed in the _spectator's_
pocket.
Houdini escapes in a flash, leaving the spectator's signed
selection in
its place.
16 Very Dicey - too complex to describe here: involves 3
spectators,
two pair of dice, lots of counting, etc.
21 Revised Mexican Poker - 10-card poker deal, originally
published in
Magic Magazine Aug. 1999. The original "Mexican Poker" was in Onyx
Magazine, Apr 1999. John Bannon has a similar(?) version in his
_Dear
Mr. Fantasy_.
27 Classic Plots
27 Gold From Straw Elevator - Variation on Peter Duffie's
"Hellraiser
2"; standard elevator effect with royal flush kicker. Previous
printed
in Magic Mag, Sep 2004
30 Real Gone Hour - lightly gaffed version of the Clock Trick;
card at
S's chosen "hour" vanishes, then found in card case.
33 Whispering Queens - two selections are located by the red Qs.
37 A Quickie With Charlier and Simon - spell to selection
(*yawn*);
includes Solomon's "Charlier Peek" which is actually a glimpse.
39 Purely A,2,3,4 Thru the Kings - Solomon handling of a Marlo
effect:
a progressive elevator-type effect.
42 Marlo's Secret Kato - from a Hideo Kato effect, by way of
Marlo:
chosen card vanishes from its 7-card face down packet, appears as
only
face down in 7 (now 8) card face up packet
45 Right Side Up - Spectator cuts deck, gives half to the
performer.
Performer selects card from his half and shows it to spectator.
Spectator also selects card from his half butt keeps it secret.
Each
selection is then inserted into the other person's half, deck is
re-assembled and spread face down. Both selections are seen face
up in
different parts of the deck.
That's a near-quote, it looks better than it reads.
47 The 21 Card Trick - two variations of the old chestnut (cf Jack
Parker, Marlo, et al)
51 Three Selection Discovery - Just what it sounds like, plus a
variation on Marlo's Pellet Classic from Marlo Mag #1.
55 Play Poker with Me, Please! - Three-phased 10-card poker deal
routine w/ ideas from Marlo, Trost, Aronson, Curry, Riser.
Spectator's
apparent control increases in each phase. Quite strong, really.
61 Card In The Card Case - card vanishes from deck to appear in
case;
two handlings, one gaffed.
65 Hofzinser King City - variation of the Hofzinser lost ace plot,
not
bad.
68 Which Switch - Sort of like that David Blaine card switch trick
(actually Eddie Fechter's), but different, eh?
71 The King Thing Revisited - overly complicated production of 4
kings.
(IMO)
74 Cut Deeper Sans Deeper -
81 Ace Assembly
81 Solmar Aces Revisited - 4-ace trick + "Kick back" (reverse)
assembly.
87 Marlo vs. The Observation Test - show 4 Js, 4Qs, 4Ks, and 4As.
Aces
dealt out face down in a row; kings dealt onto aces, followed by
queens, then jacks. (each pile contains A, K, Q, J) - when turned
up,
Aces in one pile, K's in another, etc.
92 O'Henry Jazz Aces [sic] -
96 Another Succession of Aces - handling of Solomon's Succession
Aces
(from _Solomon's Mind_) - progressive ace assembly
102 Mayce Assembly - Don May & Dave Solomon - aces assemble
under
spectator's hand.
108 Don May's Genius
108 My Inspirational Friend Don May - Essay
109 May's Assembly - standard 4 ace effect, the handling has a
really
nice rhythm to it.
113 May's Take On Vernon's Trick - effect bears little similarity
to
the Vernon inspiration, "Affinities" (Chronicles, V2), beyond
spectator
choosing among several piles of cards. Semi-automatic, and
extremely
clever.
115 May's No- Strip Out Multiple Shifts - five methods.
120 Stinger Monte - "Find the Lady" with 4 packets; surprise blow
off
when all 4 have queen on top. Good.
123 Nine or Ten Hands - 4 nines lost in the deck; deal 9 poker
hands,
9th = four 9s; deck shuffled again; deal 10 hands; 5th = 4 aces,
10th =
straight flush, 9S-KS.
127 The Kings' Escape - 2 pairs of Ks vanish from beneath two
specs
hands, to be replaced by their chosen cards.
144 Mathematically
Speaking
133 Casino Clock - variation of the classic; pairs of cards at
each
hour, spectator's chosen hour is a Black Jack (AS/JS)
136 Think, Spell & Stun - speller
139 Does Anybody Faro Anymore - two-card location
141 Solomon Meets Gardner-Marlo - variation of the Gardner-Marlo
Poker
Deal (from _Let's See the Deck_)
145 What's Your Number - freely selected card at a specific number
in a
face-up half of the deck transposes with another selection at a
specific number in a face-down half of the deck. (See Ibidem #8,
"Solutions to a Problem")
147 Building Math Principles - counting, dealing, Australian
dealing
(deal and duck)...all the things we love rolled into one effect.
150 Smith Without the Myth - Two specs each cut off a packet of
cards
and secretly count them to get a number; packets are shuffled
together;
cards are counted face-up, S#1 told to remember card at his
number;
dealt again for S#2 to remember card at her number; you name both
cards
with no fishing.
155 Just a Little
Something Extra
155 Diamond Bar, Gaffed - Daryl's Diamond Bar (from the Collected
Almanac) but with gaffed cards. (dbl ended cards)
160 Blank jazz Aces - After 3 ace transpositions, the faces of
some
cards disappear; finally faces of the whole deck vanish. (lots of
blanks!)
164 Solomon's Gypsy Curse - uses std. set of cards by Peter Kane,
straight forward handling.
167 Outdoing "Hummer Outdone" - spectator gives a 20-card packet a
topsy-turvy shuffle, then remembers one of the face up cards;
magician
sorts the packet by feel, under the table, then shows all are face
up
except chosen card. (Dbl backers)
169 Blank Thought - two jokers trap a blank-faced card, which then
changes to the selection. (cf "Devilish Deuces Wild Sandwich" in
_Solomon's Mind_)
172 Doubly Open - two-spectator version of Curry's Open
Prediction;
uses a deck of readers with two cards roughed(!), although I
suspect a
memorized deck would also work instead of readers. See Kabbala
June '72
for Solomon's original, slightly different, handling.
174 Everywhere and Nowhere - classic Hofzinser effect, using 4
dupe
cards.
179 Double Joker Sandwich - two selections, lost in deck. Spec
inserts
a pair of jokers into the deck which then trap the first
selection.
That one is removed and placed in the card case. Repeat, but this
time
the 1st selection is again trapped; the card in the case has
changed to
the 2nd selection. dbl facer
185 For the Card
Expert
185 Million Dollar Oil & Water II - standard 3-phase O&W
effect
191 S-V-S Shuffle Stack - 4 Ks placed on top of deck, three
shuffles:
Ks back on top; repeat, but only two shuffles, now show 1 K + 4 As
on
top; repeat, only one shuffle, spade royal flush is on top.
196 Kissing Cousins Twice Removed - Variation of Curry's Kissing
Cousins (_Worlds Beyond_).
201 Christian's Prediction - three prediction cards are removed
unseen
and placed aside; three spectators each choose a card which are
returned to the deck. The predictions are shown to match them.
205 Clearly Up the Ladder - reworked version of "Four for Four
Squared"
from _Solomon's Mind_.
210 Army Card Trick - card is peeked; deck spread to reveal a face
up
ten spot, which turns out to be 10 cards away from the selection;
offer
to repeat, this time the ten (with odd-back?) is openly inserted
out-jogged while another card is peeked. Shuffled, then locate the
odd-card. Instead of 10 away, the 2nd selection is named and its
value
used to count from the odd-backer. (whew!)