Townsend, Charles: Social Card Games
A Practical and Reliable Guide
©1891 T.S. Denison
Hardcover, 128 pages
Social Card Games
(Inside page - cover is plain)
Charles Townsend: Social Card Games

Comments: A book mostly of card games, but contains a section at the end on "Tricks and Diversions". Available from Openlibrary.org.

Contents:

7 Introduction
9 Whist
37 French Whist
38 Catch the Odd
38 Euchre
54 Two-Handed Euchre
54 Three-Handed Euchre
55 Set-Back Euchre
56 French Euchre
56 Lap
56 Slam
56 Railroad Euchre
57 Progressive Euchre
58 Ecarte
60 Cribbage
68 Three-Handed Cribbage
68 Four-Handed Cribbage
71 Scat
77 Bezique
81 Sixty-Six
83 Two-Handed Sixty-Six
84 Three-Handed Sixty-Six
84 Four-Handed Sixty-Six
86 Penuchle
88 Three-Handed Penuchle
88 Four-Handed Penuchle
89 Casino
94 Seven-Up (All Fours Old Sledge)
98 Three-Handed Seven-Up
98 Four-Handed Seven-Up
99 Pitch
99 Auction Pitch
101 Sancho Pedro
103 Pedro
103 Dom Pedro
103 Double Pedro
104 California Jack
105 All Fives
106 Scotch Whist
108 Spots

109 Tricks and Diversions
110 The False Shuffle
111 The Knock Out: cards are knocked out of spectators hand, leaving the selection
111 The Stuck Card: Ace of Spades sticks to a door
112 The Friendly Knaves: the Jacks reassemble in the deck
113 The Slippery Knaves: follow up to the above
113 The Jumping Card: selection jumps out of deck as it is dropped
114 The Lightning Change: a fast top change of a cut deck
115 The Magnetic Card: selection found under a handkerchief
115 The Oracle: a mathematical card trick
117 The Magic Count: predict at what number the selection will be found
117 The Puzzled Landlord: a simple story routine
119 Naming the Card: the memorized deck
120 Telling the Spots: using the arranged deck
121 Odd or Even: another use of the stacked deck
121 Finding the Four: determine the cards thought of by four persons
122 The Changing Card: trick with home-made gimmicked cards
123 The Mystical Three: Jack, Queen and King always end up together
124 The Card and Rose: card changes to a rose
124 The Magic Touch: an easy two card discovery
125 Calling the Cards: a simple key card revelation
125 The Traveling Card: top card instantly travels to the bottom
126 The Torn Card Restored: using a one-way deck and a card box
127 The Shuffled Card: a simple revelation



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