Vermes, Hal G.: The Collier Quick and Easy Guide to Magic
©1963 Collier Books
Softcover, perfect-bound, 8.5x11", 92 pages
Hal Vermes: The Collier Quick & Easy Guide to
              Magic
Image from Magicref
Hal. G. Vermes: Collier Quick and Easy Guide to Magic

Comments: Beginner's book of magic tricks and stunts

Contents (from book, updated July 2019)

5 Foreword

11 Chapter One How to Become a Magician
11 The Magic Seven
12 Presentation
12 Performance

15 Chapter Two Money Magic
15 How to Make Money
16 The Grab Bag
16 Here Today - Gone Tomorrow
16 Coin Concentration
17 Devaluating the Dollar
17 The Automatic Penny Bank
18 The Lucky Coin
18 The Crawling Dime
18 Double Your Money
19 Money Clips
19 Gravity Defied
20 Who Stole the Money?
20 The X-Ray Eye
21 The All-Seeing Eye
21 Heads or Tails
22 The Dissolving Coin
23 How to Lose Money

25 Chapter Three Match Magic
25 The Military Match
25 Magic Match Lifts
25 Thirteen With One
26 The Magic Square
26 A Match Through Steel
27 The Trapeze
27 Vanishing Glue
27 The Match Mender
28 The Upside-Down Match
28 The Jumping Match
29 The Automatic Lighter
29 The Million-Dollar Robbery
30 The Traveling Ball

31 Chapter Four Paper Magic
31 Jumping Cigar Band
31 Who's a Hercules?
32 Lucky Money
32 The Magic Introduction
33 The Magic Bottle
33 The Mysterious Wedding Bands
34 The Magic Cornucopia
34 The Magic Scissors
35 Headlines

37 Chapter Five Handkerchief Magic
37 Color Change
37 A Knotty Problem
37 Vanishing Knots
38 Tied and Untied
38 Instant Knots
39 The Magic Knot
39 The Traveling Handkerchiefs
40 The Invisible Handkerchief

41 Chapter Six String Magic
41 The Knot That's Not
41 The String Elevator
41 String Through a Straw
42 The Indestructable String
42 The Vanishing Knot
43 Two Into One
43 String Along
44 The Restored Twine
44 Rings On a String
45 Locked Ring

47 Chapter Seven Rope Magic
47 Automatic Knot
47 Three Vanishing Knots
47 The Rope Escape
48 The Vanishing Square Knot
48 Three In A Row
49 The Uncuttable Rope
49 A Knotty Problem
49 The Magic Bracelet
50 Sawing A Magician In Two

51 Chapter Eight Dinner-Table Magic
51 Bottoms Up
51 Coin In A Cup
52 The Strong Straw
52 A Problem In Construction
52 Flaming Sugar
53 Upside-Down Water
54 Jiggle-Juggle
54 Instant Bananas

57 Chapter Nine Living-Room Magic
57 The Puzzling Checkers
57 One—Round Knockout
58 Guessing Names
58 The Needle's Eye
59 Color Reading
59 The Spirit Writes

61 Chapter Ten Mental Magic
61 It's All Mental
61 Automatic Addition
62 Magical Memory
62 Mental Wizardry
62 Sees All—Knows All
63 The Dictionary Test
64 The Spirit Message
64 Mathematic Prediction
65 Calling The Dead

67 Chapter Eleven Card Magic
67 False Shuffling
68 False Cut
68 Bottom Cut
68 Easy Location
68 Wax Locator
68 Short Locator
69 Five In Five
69 Lucky Seven
70 Instant Transformation
70 Instant Locator
70 Hats Off!
70 Magic Card Selection
71 Wandering Aces
71 Spelling Bee
72 Kickoff
72 Johnny Jump Up!
73 Guessing Game
73 Magical Matching
73 Face Up!
74 Cat’s Eyes
74 You Can’t Win!
75 Second Sight
75 Royal Weddings
76 Jumping Cards
76 Marvelous Memory
77 Somersault
77 Perception Poker
78 Reds And Blacks
78 Face To Face
78 Mental Mathemagic
79 Superselection
79 Prognostication
80 Count Off
80 Spelling Surprise
81 The Gossipy Queen
81 Precognition
81 Mathemagic Formula
82 Royal Family
83 Color Divination
83 Monumental Memory
84 The Rule Of Thirteen
84 One-Way Backs
84 Higher Mathematics
85 Think Of A Card
85 Red Or Black
85 Odd Or Even
86 Dealing Aces
86 Fingerprint Detection
87 Find Your Card
87 Voice Detection
88 The Cards Will Tell
88 One In Five
89 Card Detection
89 Jet Travel
90 Switcheroo
90 Mental Medium
91 Experiment In Parapsychology

93 Chapter Twelve: You Are Now A Magician
93 Putting On A Performance
94 The Rewards Of Magic



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